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[CSS&TF2] Red Rover 1.1.1


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Author
Greyscale
SourceMod Plugin Approver
Join Date: Dec 2007
Location: strYoMommasHouse[you];
Plugin ID:
1468
Plugin Version:
1.1.1
Plugin Category:
Gameplay
Plugin Game:
Counter-Strike: Source
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    Instead of being killed, the player is switched to the opposing team.
    Old 02-12-2010 , 22:21   [CSS&TF2] Red Rover 1.1.1
    Reply With Quote #1

    Red Rover

    Current Stable Version: 1.1.1

    Description
    Instead of dying, players are "crossed over" to the opposing team. The goal is to get all players on one team.

    Requirement(s)
    Missing Features
    Here is a list of issues to be solved:
    • Difficult to tell what team you are on if you are crossed over several times in a short period of time. The red and blue screen fades blend together creating a mix between the two. Need better/additional ways to make your current team more clear.
    • Objectives. Instead of team objectives, each player will be given a specific objective. The only objective I can think of as of now is "Finish the round as a T/CT." I need more! And also awards for completing your objective. This will give the game more purpose.
    • I'll add to this list as I remember/think of other things. I know there are many more features that are needed.

    Commands
    • rr - Looks very similar to the 'sm' command except this deals with this plugin and it's modules specifically. Can only be used through rcon.
    • rr_reload_translations -Reloads all translations files from sourcemod/translations/redrover/
    Configs

    cfg/sourcemod/plugin.redrover.cfg

    CS:S
    Code:
    // This file was auto-generated by SourceMod (v1.3.8)
    // ConVars for plugin "redrover.smx"
    
    
    // How long the team-colored fade when your team is switched will last.  Treat it as miliseconds.
    // -// This file was auto-generated by SourceMod (v1.3.8)
    // ConVars for plugin "redrover.smx"
    
    
    // How long the team-colored fade when your team is switched will last.  Treat it as miliseconds.
    // -
    // Default: "300"
    rr_fade_duration "300"
    
    // How long the team-colored fade when your team is switched will last.  Treat it as miliseconds.
    // -
    // Default: "500"
    rr_fade_time "500"
    
    // Respawns the player when crossing over.
    // -
    // Default: "0"
    rr_respawn "0"
    
    // Teleports player back to where they were killed, after being respawned.
    // -
    // Default: "0"
    rr_respawn_tele "0"
    
    // Spawns players that are joining a new team immediately.
    // -
    // Default: "1"
    rr_spawn_on_join "1"
    
    // The time between choosing a team and spawning into the game.  Gives the player time to choose a class. [Dependency: rr_spawn_on_join]
    // -
    // Default: "5"
    rr_spawn_on_join_grace "5"
    
    // Removes all objectives from the map.
    // -
    // Default: "1"
    rr_strip_objectives "1"
    TF2

    Code:
    // This file was auto-generated by SourceMod (v1.3.9-dev)
    // ConVars for plugin "redrover.smx"
    
    
    // Enable FF at the end of the round.  Will be reset back to its previous value when the next round starts.
    // -
    // Default: "1"
    rr_endround_ff "1"
    
    // How long the team-colored fade when your team is switched will last.  Treat it as miliseconds.
    // -
    // Default: "300"
    rr_fade_duration "300"
    
    // How long the team-colored fade when your team is switched will last.  Treat it as miliseconds.
    // -
    // Default: "500"
    rr_fade_time "500"
    
    // Instant respawn when crossed over to a new team, otherwise the game will respawn them like normal.
    // -
    // Default: "0"
    rr_respawn "0"
    
    // Teleports player back to where they were killed, after being respawned.
    // -
    // Default: "0"
    rr_respawn_tele "0"
    
    // *Doesn't do anything right now* Removes all objectives from the map.
    // -
    // Default: "0"
    rr_strip_objectives "0"
    Notes
    • Bots become very confused when you start switching up their team mid-round. To fix this enable the respawn cvars in plugin.redrover.cfg.

    Credits
    • ciso313 - For the inspiration to finally get this project off the ground.

    Google Project
    http://code.google.com/p/redroversource/

    Source
    http://code.google.com/p/redroversou...redrover-1-2-0

    Download

    CS:S
    http://redroversource.googlecode.com...-1.1.1-r14.zip

    TF2
    http://redroversource.googlecode.com...-1.1.1-r14.zip

    Release Notes
    Code:
    // --------------------------------
    // Red Rover v1.1.1 by Greyscale
    // Release Notes
    // --------------------------------
    
    
    // --------------------------------
    
    February 17th 2010 (v1.1.0)
    
    - Changed defaults of the fade durations to be quicker.
    - Added support for TF2.
      Notes: Gamedata file is not required for TF2, but CS:S requires one.
             Respawn is required in TF2 (so the cvar to control it in CS:S won't exist in TF2)
    - Added a cvar to spawn players into the game when joining a team, in CS:S there is a cvar to set how long to wait after choosing team,
      in TF2 the player will spawn upon choosing a class.
    - Updated the project base (includes multi-game support, better event control, other minor improvements)
    - Removed option to do bot only respawning/teleportation.
    
    // --------------------------------
    
    February 18th 2010 (v1.1.0 patch 1)
    
    - Fixed TF2 gameplay.
    - Fixed several exploits in TF2 to respawn quicker.
    - Added rr_respawn cvar to control insta-respawn in TF2.
    - Players can not longer switch teams on their own in either game.
    
    // --------------------------------
    
    July 13th 2011 (v1.1.1)
    
    - Fixed some stuff that broke in CS:S.
    - Fixed pl_ maps not ending properly in TF2.
    - Various other fixes, no additions.
    
    // --------------------------------

    Last edited by Greyscale; 07-13-2011 at 23:47. Reason: Update to 1.1.1
    Greyscale is offline
    lindo81
    BANNED
    Join Date: Feb 2010
    Old 02-13-2010 , 00:22   Re: [CSS] Red Rover
    Reply With Quote #2

    I like the plugin I will give idea for the teams ... Will be very easy to know what team you are in if you are able to stick a star somewhere on the screen red for T and blue for CT so it will change colours imediatelly you switch teams and always stay on screen ... top or bottom corners .... I do not know if you are able to do that with SM though

    Edit :

    Or Red and Blue Hand GLOVES (nice models that someone can do)

    Last edited by lindo81; 02-13-2010 at 00:25.
    lindo81 is offline
    Greyscale
    SourceMod Plugin Approver
    Join Date: Dec 2007
    Location: strYoMommasHouse[you];
    Old 02-13-2010 , 02:27   Re: [CSS] Red Rover
    Reply With Quote #3

    It's hardly possible to change the client view model (it looks really bad) let alone changing the hand model.

    But the star is actually a good idea. My photoshop skills should suffice in making a star.

    I'll definitely try some overlays as an indicator. Although I might try to make something more noticeable than a star in the corner.
    __________________
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    ciso313
    Junior Member
    Join Date: Feb 2010
    Old 02-13-2010 , 17:41   Re: [CSS] Red Rover
    Reply With Quote #4

    i get an error i can't deal with...

    L 02/13/2010 - 22:18:44: [SM] Fatal error encountered parsing translation file "projectbase.phrases.txt"
    L 02/13/2010 - 22:18:44: [SM] Error (line 0, column 0): Stream failed to open
    L 02/13/2010 - 22:18:44: [SM] Fatal error encountered parsing translation file "basecmd.phrases.txt"
    L 02/13/2010 - 22:18:44: [SM] Error (line 0, column 0): Stream failed to open
    L 02/13/2010 - 22:18:44: [SM] Plugin encountered error 25: Call was aborted
    L 02/13/2010 - 22:18:44: [SM] Native "SetFailState" reported: Signature "CGameRules::TerminateRound" was not found.
    L 02/13/2010 - 22:18:44: [SM] Displaying call stack trace for plugin "redrover.smx":
    L 02/13/2010 - 22:18:44: [SM] [0] Line 109, src\redrover/gamedata.inc::GameData_OnPluginStart()
    L 02/13/2010 - 22:18:44: [SM] [1] Line 45, src\redrover/project.inc::ForwardOnPluginStart()
    L 02/13/2010 - 22:18:44: [SM] [2] Line 114, src\redrover.sp::OnPluginStart()

    i did everything like the other plugins.
    sdk hooks is working
    ciso313 is offline
    Greyscale
    SourceMod Plugin Approver
    Join Date: Dec 2007
    Location: strYoMommasHouse[you];
    Old 02-13-2010 , 18:15   Re: [CSS] Red Rover
    Reply With Quote #5

    Ah, I forgot to upload a file.

    But looks like you are missing the translations files as well. Those are in the package. Re-download it and the missing file will be there.
    __________________
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    ciso313
    Junior Member
    Join Date: Feb 2010
    Old 02-13-2010 , 18:20   Re: [CSS] Red Rover
    Reply With Quote #6

    it's the package^^
    i try it again xD
    ciso313 is offline
    Greyscale
    SourceMod Plugin Approver
    Join Date: Dec 2007
    Location: strYoMommasHouse[you];
    Old 02-13-2010 , 18:25   Re: [CSS] Red Rover
    Reply With Quote #7

    Make sure your downloading r4. You might have beat me to it.
    __________________
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    ciso313
    Junior Member
    Join Date: Feb 2010
    Old 02-13-2010 , 19:22   Re: [CSS] Red Rover
    Reply With Quote #8

    now it works perfectly ... the error log has disappeared ;)
    really n1 plugin

    ***edit***
    then is only a little problem with server-side-models. when you die you only get one of the standard models instead of the custom models. can you help again?
    I'm using the sm_skinchoser plugin

    Last edited by ciso313; 02-13-2010 at 21:52.
    ciso313 is offline
    Greyscale
    SourceMod Plugin Approver
    Join Date: Dec 2007
    Location: strYoMommasHouse[you];
    Old 02-14-2010 , 03:24   Re: [CSS] Red Rover
    Reply With Quote #9

    Ah, I see. I'll just record the client's model that they have on spawn, and set it to that.
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    cybersquare420
    Veteran Member
    Join Date: Nov 2008
    Old 02-14-2010 , 10:13   Re: [CSS] Red Rover
    Reply With Quote #10

    sry for being a little redundant... i posted on the other thread before i found this one!! great idea for a plugin!! any chance of a tf2 port for this?...
    i would definitely run it on a server!! ive been looking for something to switch things up on one of them, and this would work nicely!!
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