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client_PreThink Crashing Server...


  
 
 
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BioHazardousWaste
Senior Member
Join Date: Apr 2005
Location: Ontario, Canada =)
Old 04-25-2005 , 18:27   Update....
Reply With Quote #6

Changed code to this:

Code:
public client_PreThink(id) {     new button = get_user_button(id)     if(button & IN_ATTACK)     {         new Victim = read_data(2)         new Enemy = id, BodyPart         new Float: distance = get_user_aiming(id, Victim, BodyPart)         new EnemyName[34], VictimName[34]                 get_user_name(Enemy, EnemyName, 33)         get_user_name(Victim, VictimName, 33)                 if (Victim == 0 || Enemy == 0 || is_user_alive(Enemy)==0 || is_user_alive(Victim)==0)         {             return PLUGIN_HANDLED         }                 //evade         new DodgeChance = random_num(0, 100)         new DodgeMod = (PlayerSkill[Victim][SKILL_DODGE] - PlayerSkill[Enemy][SKILL_TRUESHOT])                         if(DodgeMod >= DodgeChance)         {             client_print(Victim, print_chat, "You dodged a shot by %s!", EnemyName)             client_print(0, print_console, "DodgeMod(%i)/DodgeChance(%i) = SUCCESS!", DodgeMod, DodgeChance)             client_print(Enemy, print_chat, "%s dodged your shot!", VictimName)                         if(is_user_alive(Victim))             {                 set_user_godmode (Victim, 1)                 return PLUGIN_HANDLED             }         }         else         {             if(is_user_alive(Victim))             {                 client_print(0, print_console, "Skill(%i)/DodgeChance(%i) = FAILURE!", PlayerSkill[Victim][SKILL_DODGE], DodgeChance)                 set_user_godmode(Victim)                            return PLUGIN_HANDLED             }         }     }     return PLUGIN_HANDLED }

and it works fine, except for the fact that it runs around 6 - 8 times per shot (tested with usp) is there any way to stop this? I only want it ran once per shot.

EDIT:

Found this off a post and added it to help, but didn't work
Code:
public curweapon(id) {    new wpnid = read_data(2)    new clip = read_data(3)    if (lastweap[id] != wpnid){       //Changed weapons    }    else if ( lastclip[id] > clip ) {       if (wpnid != CSW_C4 && wpnid != CSW_HEGRENADE && wpnid != CSW_FLASHBANG && wpnid != CSW_SMOKEGRENADE && wpnid != CSW_KNIFE) {         //Fired a Bullet         UserFired[id] = 1       }       else         UserFired[id] = 0    }    lastclip[id] = clip    lastweap[id] = wpnid }
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