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get_user_ping() on client_authorized() event


  
 
 
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kalash1k
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Join Date: Nov 2008
Old 02-09-2010 , 21:32   Re: get_user_ping() on client_authorized() event
Reply With Quote #3

Quote:
Originally Posted by Seta00 View Post
If you're testing it on a local server, then 0 is the ping you're expecting. Ask other person to enter your server from the Internet.
Dont think I am a stupid idiot. I know what ping must be. And no, it is not on local server. Even if it will be a local server the ping will be more than 0 anyway, especially on Win systems.
Anyway, It detects ping 0 before the player will be the "UNASSIGNED". After this it detects ping normally.

The question is the same...

Last edited by kalash1k; 02-09-2010 at 21:41.
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