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Linking an Entity to a Bool


  
 
 
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Bugsy
AMX Mod X Moderator
Join Date: Feb 2005
Location: NJ, USA
Old 02-07-2010 , 21:45   Re: Linking an Entity to a Bool
Reply With Quote #9

yea, loop from maxplayers+1 to glb_maxentities and check to see if the entity is valid and if its the weapon you are looking for. use cs_get_weapon_id to check what type of weapon the entity is; the func returns the weapon index CSW_ const
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