What I'm trying to do is get each pistol and set different properties to the different pistols in the map. So, what I'd probably need to do is get the amount and set the entities to have different properties using bools.
So I'd do something like
PHP Code:
new b_HasSpeed[ENTITY_AMOUNT]
new b_IsGlowing[ENTITY_AMOUNT]
new b_HasGravity[ENTITY_AMOUNT]
// Get the entity ID's for each gun through pevs, etc.
// Now set the properties
b_HasSpeed[e_USPEnt] = true
b_IsGlowing[e_DeagleEnt] = true
b_HasGravity[e_GlockEnt] = true
/* And so on with the entities.
Keep in mind this is an example, but very similar to what I'm trying to do&*/
Thanks for the help.
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