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Reliable Channel Overflow?


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BioHazardousWaste
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Join Date: Apr 2005
Location: Ontario, Canada =)
Old 04-23-2005 , 18:59   Reliable Channel Overflow?
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Reliable Channel Overflow... what exactly does this mean?
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v3x
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Join Date: Oct 2004
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Old 04-23-2005 , 20:58  
Reply With Quote #2

If it was me, I'd Google it.. ;)
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BioHazardousWaste
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Old 04-23-2005 , 21:30  
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Oh it's mean... instant kick. And I think it was that I tried to load a value too big from vault. Because the level up message wouldn't appear and i got pisssed and gave myself 8987945646498 (or so lol) experience. After I recompiled code and deleted vault files it worked ok
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xeroblood
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Join Date: Mar 2004
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Old 04-23-2005 , 21:53  
Reply With Quote #4

I've seen it mainly come from messages you send to HL via message_begin() ... message_end() statements.. I am guessing you are sending status text to the screen via StatusText message? Maybe post that bit of code?

I am also guessing you are using message_begin( MSG_ONE, ... ) as the message call? What you are telling HL is to put the message into the Reliable Message Stream which means that if the message fails to send, the HL engine crashes with the error you posted..

What you *should* do (I believe on all messages using MSG_ONE) is use MSG_ONE_UNRELIABLE which simply tells HL not to panic if the message couldn't be sent, and not to crash..

like: message_begin( MSG_ONE_UNRELIABLE, ... )

Also, maybe you are sending the messages too fast?

I hope that helps..
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BioHazardousWaste
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Old 04-23-2005 , 22:00  
Reply With Quote #5

I think it mighta been a spam of debug messages being sent to fast? I dunno, but whatever it is it's fixed now lol; thanx anyways xeroblood. And i'll keep that in mind for later.
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v3x
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Old 04-23-2005 , 22:19  
Reply With Quote #6

Quote:
Originally Posted by BioHazardousWaste
Oh it's mean... instant kick. And I think it was that I tried to load a value too big from vault. Because the level up message wouldn't appear and i got pisssed and gave myself 8987945646498 (or so lol) experience. After I recompiled code and deleted vault files it worked ok
LOL, wow! I meant "me", not "mean"! Damn, I need some caffiene..
__________________
What am I doing these days? Well, I run my own Rust server. It's heavily modded. If you'd like to join, the ip is 167.114.101.67:28116

I also created a website called Rust Tools. It will calculate and tell you the raw amounts of resources needed to craft items.
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BioHazardousWaste
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Join Date: Apr 2005
Location: Ontario, Canada =)
Old 04-23-2005 , 22:20  
Reply With Quote #7

rofl.. caffeine is bad for you have some orange juice instead
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"What then is truth? Truths are illusions which we have forgotten are illusions - they are metaphors that have become worn out... this (truth) is the duty to lie according to a fixed convention.

-Friedrich Nietzsche
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v3x
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Join Date: Oct 2004
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Old 04-23-2005 , 22:26  
Reply With Quote #8

Quote:
Originally Posted by BioHazardousWaste
rofl.. caffeine is bad for you have some orange juice instead
Considering I have a minor heart condition called 'Mitral valve prolapse', I guess it is..
__________________
What am I doing these days? Well, I run my own Rust server. It's heavily modded. If you'd like to join, the ip is 167.114.101.67:28116

I also created a website called Rust Tools. It will calculate and tell you the raw amounts of resources needed to craft items.
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XxAvalanchexX
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Join Date: Oct 2004
Location: abort73.com
Old 04-23-2005 , 23:10  
Reply With Quote #9

Quote:
Originally Posted by BioHazardousWaste
I think it mighta been a spam of debug messages being sent to fast? I dunno, but whatever it is it's fixed now lol; thanx anyways xeroblood. And i'll keep that in mind for later.
Yes, that'll do it. If you register a forward with FakeMeta that gets called a ton and client_print the data in it, it'll overflow.
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