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[CS:S] Auto !zspawn (1.0.1, 2010-02-06)


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Author
Darkthrone
Senior Member
Join Date: Jun 2009
Plugin ID:
1449
Plugin Version:
1.0.1
Plugin Category:
General Purpose
Plugin Game:
Counter-Strike: Source
Plugin Dependencies:
    Servers with this Plugin:
    30 
    Plugin Description:
    Automatically exec !zspawn command on dead players
    Old 02-02-2010 , 22:42   [CS:S] Auto !zspawn (1.0.1, 2010-02-06)
    Reply With Quote #1

    Description

    players won't need to type !zspawn, it will be automatically
    if you want to disable auto !zspawn on certain maps, use maps configs feature, and add this line in its config - sm plugins unload autozspawn

    CVAR/Command list
    • autozspawn_delay 4.0 - Delay before !zspawn (min 2.0)
    • autozspawn_version - Version of the Auto !zspawn
    Changelog
    Quote:
    2010-02-06 (1.0.1)

    * executes silent zombie_respawn command instead of say !zspawn (for zombiemod)

    2010-02-03 (1.0)

    * initial release
    Dependencies (one of them)
    Attached Files
    File Type: sp Get Plugin or Get Source (autozspawn.sp - 4109 views - 3.5 KB)
    __________________
    all the best for your Zombie:Reloaded server
    Auto !zspawn | ZProp | Infinite Ammo | Anti-Doorblock


    Last edited by Darkthrone; 07-18-2010 at 23:17.
    Darkthrone is offline
    rhelgeby
    Veteran Member
    Join Date: Oct 2008
    Location: 0x4E6F72776179
    Old 03-20-2010 , 21:44   Re: Auto !zspawn
    Reply With Quote #2

    It looks like this feature should be implemented in Zombie:Reloaded.
    __________________
    Richard Helgeby

    Zombie:Reloaded | PawnUnit | Object Library
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    Sandfly
    Member
    Join Date: Dec 2009
    Location: Qld, Australia
    Old 03-21-2010 , 01:13   Re: Auto !zspawn
    Reply With Quote #3

    Quote:
    Originally Posted by rhelgeby View Post
    It looks like this feature should be implemented in Zombie:Reloaded.
    Yes, it does, doesn't it mate

    Dark, this is a great plugin which we have implemented, however, with the problems with SM vers 1.3 buggering up the thousands of servers currently running it, including ours, I need to report to you that autorespawn is not working at the moment with Sm 1.3 ... certainly not with us at least.

    There is another thread dealing with this problem of plugins being affected - http://forums.alliedmods.net/showthr...n+lock&page=25 .. and other servers have also reported that 1.3 has effectively cut in half the number of plugins that work currently - our is one of those also, alas.

    I've temporarily solved the respawn issue by putting this in server.cfg (can also have in individual map cfg if preferred):
    Code:
    // Forces respawn of players back into game
    // Default: "0"
    zr_zspawn_force "1"
    Will soon upgrade to SM 1.3.1 (and hopefully have your plugin working with that rather than the above temp workaround), but thought you might like to know about what 1.3 has done to the effective operation of this nice plugin.
    __________________
    |IC| UltimateZombie: Reloaded - IP: 117.20.5.153:27015

    |IC| Ultra GunGame SM - IP: 117.20.5.153:27018

    Last edited by Sandfly; 03-21-2010 at 01:35.
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    rhelgeby
    Veteran Member
    Join Date: Oct 2008
    Location: 0x4E6F72776179
    Old 03-21-2010 , 18:57   Re: Auto !zspawn
    Reply With Quote #4

    zr_zspawn_force is not a cvar, but a command in ZR. You're practically trying to force spawn a player named "1".
    __________________
    Richard Helgeby

    Zombie:Reloaded | PawnUnit | Object Library
    (Please don't send private messages for support, they will be ignored. Use the forum.)
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    Sandfly
    Member
    Join Date: Dec 2009
    Location: Qld, Australia
    Old 03-21-2010 , 22:54   Re: Auto !zspawn
    Reply With Quote #5

    I know what you mean about the command forcing a players sitting at the Force Respawn position of "1" to spawn .. but this command absolutely worked while we had SM 1.3 installed where nothing else seemed to work, including ZR's own respawn setting in zombiereloaded.cfg.

    Everytime a player is Force spawned by using the !zadmin Force zspawn menu, the next 'dead' player in line essentially becomes that "1" anyway, so it can & does work to force the respawn of any player who dies - whether that be 1 or 20 players who die.

    Given the choice between angry players complaining that there is no way to respawn into maps with no spawnkiller or AFK Cleaners - i.e. Barricade maps & a few select Escape maps - or putting that simple bypass in at the time to correct the situation, I know what I'd prefer!
    __________________
    |IC| UltimateZombie: Reloaded - IP: 117.20.5.153:27015

    |IC| Ultra GunGame SM - IP: 117.20.5.153:27018
    Sandfly is offline
    Jewz
    BANNED
    Join Date: May 2010
    Old 05-15-2010 , 11:46   Re: Auto !zspawn
    Reply With Quote #6

    Will this work in zombie panic source?
    Jewz is offline
    Diablo3
    Senior Member
    Join Date: Feb 2010
    Old 05-15-2010 , 14:12   Re: Auto !zspawn
    Reply With Quote #7

    nice plugin, perfect work on CS:S Zombie Reloaded
    Diablo3 is offline
    KyleS
    SourceMod Plugin Approver
    Join Date: Jul 2009
    Location: Segmentation Fault.
    Old 05-18-2010 , 04:09   Re: Auto !zspawn
    Reply With Quote #8

    Holy smokes
    KyleS is offline
    Darkthrone
    Senior Member
    Join Date: Jun 2009
    Old 05-18-2010 , 20:37   Re: Auto !zspawn
    Reply With Quote #9

    Quote:
    Originally Posted by Jewz View Post
    Will this work in zombie panic source?
    maybe. what command used in zps to spawn?
    __________________
    all the best for your Zombie:Reloaded server
    Auto !zspawn | ZProp | Infinite Ammo | Anti-Doorblock

    Darkthrone is offline
    andrew13
    SourceMod Donor
    Join Date: Jul 2010
    Old 10-09-2011 , 19:34   Re: [CS:S] Auto !zspawn (1.0.1, 2010-02-06)
    Reply With Quote #10

    Does this still work? Im running ZR 3.0.1.
    andrew13 is offline
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