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Different types of CVARS for HLDS


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xtinct
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Join Date: Jan 2010
Location: http://tekxtinct.ning.co
Old 02-02-2010 , 03:09   Different types of CVARS for HLDS
Reply With Quote #1

Well! This is for information purpose only and I do not guarantee the genuineness of the Information given Below:

NOTE: The CVARS are in BOLD

Client Side CVARS Description
cl_allowdownload <0/1> Client downloads customization files. Default: 1
cl_allowupload <0/1> Client uploads customization files. Default: 1
cl_autowepswitch <0/1> Automatically switch to picked up weapons (if more powerful) Default: 1
cl_c4dynamiclight <0/1> Draw dynamic light when planted c4 flashes. Default: 0
cl_c4progressbar <0/1> Draw progress bar when defusing the C4. Default: 1
cl_cmdrate Max number of command packets sent to server per second. Default: 30
cl_updaterate Number of packets per second of updates you are requesting from the server. Default: 20
cl_crosshaircolor Color of crosshair. 0=green, 1=red, 2=blue, 3=yellow, 4=skyblue Default: 0
cl_crosshairscale Size of the crosshair. Lower value=Larger, Higher value=smaller Default: 768
cl_crosshairusealpha <0/1> Make crosshair translucent against similar colors. Default: 0
cl_customsounds <0/1> Enable customized player sound playback. Default: 0
cl_demoviewoverride <0/1> Override view during demo playback. Default: 0
cl_drawhud <0/1> Enable the rendering of the hud. sv_cheats must be enabled to disable hud. Default: 1
cl_showtextmsg <0/1> Enable/disable text messages printing on the screen. Default: 1


Server Side CVARS Description

sv_password Set server password. Leave blank to disable.
mp_friendlyfire <0/1> Turn on/off friendlyfire. Default: off
mp_footsteps <0/1> Turn on/off footsteps. Default: on
mp_autoteambalance <0/1> Force clients to auto-join the opposite team if they are not balanced. Default: on
mp_autokick <0/1> Kick idle/team-killing players. Default: off
mp_flashlight <0/1> Turn on/off the ability for clients to use flashlight. Default: off
mp_tkpunish <0/1> Punish TK'ers on next round? Default: on
mp_forcecamera <0/1> Force dead players to first person mode, effectively disabling freelook. Default: off
sv_alltalk <0/1> Players can hear all other players, no team restrictions. Default: off
sv_pausable <0/1> Can the server be paused Default: 0
sv_consistency <0/1> Force cleints to pass consistency check for critical files before joining server? Default: 0
sv_cheats <0/1> Allow cheats on server. Default: 0
sv_gravity <0/1> World Gravity Default: 800
sv_maxvelocity Maximum speed any ballistically moving object is allowed to attain per axis. Default: 3500
sv_unlag <0/1> Enables player lag compensation. Default: 1
sv_voicecodec Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension.. Default: vaudio_miles
sv_allowupload <0/1> Allow clients to upload their custom decals to the server. Default: 1
sv_allowdownload <0/1> Allow clients to downnload files. Default: 1
sv_maxspeed Maximum speed a player can move. Default: 320
mp_limitteams <0-20> Max # of players 1 team can have over another. Default: 2
mp_hostagepenalty <##> How many hostages a Terrorist can kill before being kicked, 0 to disable. Default: 5
sv_voiceenable <0/1> Allow clients to use mic. Default: 1
mp_allowspectators <0/1> Allow spectators on the server. Default: 1
mp_chattime <0-120> amount of time in seconds players can chat after the game is over. Lower value = faster map load change. Default: 10
sv_timeout <##> After this many seconds without a message from a client, the client is dropped. Default: 65

Rcon Cvars
rcon_password Set rcon passsword. Leave blank to disable rcon
sv_rcon_banpenalty <mins> Number of minutes to ban users who fail rcon authentication. Default: 0
sv_rcon_maxfailures <0-20> Max number of times a user can fail rcon authentication before being banned. Default: 10
sv_rcon_minfailures <0-20> Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned. Default: 5
sv_rcon_minfailuretime <1-seconds> Number of seconds to track failed rcon authentications. Default: 30

Round Cvars
mp_freezetime <0-60> Time in seconds to keep players frozen when the round starts. Default: 6
mp_roundtime <1-9> How much time in minutes does a round last. Default: 5
mp_startmoney <800-16000> Amount of money each player gets when they reset (16000 max) Default: 800
mp_c4timer <10-90> The amount of time in seconds before bomb explodes after planted. Default: 45
mp_fraglimit <##> Amount of frags a player can exceed before changing maps. Default: 0
mp_maxrounds <##> Amount of round to play before server changes maps. Default: 0
mp_winlimit <0-20> Max number of rounds one team can win before server changes maps. Default: 0
mp_playerid <0/1/2> Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names. Default: 0
mp_spawnprotectiontime Time in seconds to Kick players who team-kill after round restart. Default: 5

Bandwidth Rates
sv_minrate <0-25000> Min bandwidth rate allowed on server. Default: 0 (unlimited)
sv_maxrate <0-25000> Max bandwidth rate allowed on server. Default: 0 (unlimited)
decalfrequency Amount of time in seconds a player can spray their decal. Default: 10
sv_maxupdaterate Maximum updates per second that the server will allow. Default: 60
sv_minupdaterate Minimum updates per second that the server will allow. Default: 10


Server logging
log <on/off> Enable server logging? Default: off
sv_logbans <0/1> Log server bans in the server logs. Default: 0
sv_logecho <0/1> Echo log information to the console. Default: 1
sv_logfile <0/1> Log server information in the log file. Default: 1
sv_log_onefile <0/1> Log server information to only one file. Default: 0
sv_logsdir Folder in the game directory where server logs will be stored.

Thanks!
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Last edited by xtinct; 02-04-2010 at 01:19.
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RaMMz
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Location: Rosario, Argentina
Old 02-02-2010 , 20:06   Re: Different types of Commands for HLDS
Reply With Quote #2

This could be usefull for people creating server.cfg first cfg
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The Art of War
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Location: Sweden Rock Festival
Old 02-03-2010 , 02:02   Re: Different types of Commands for HLDS
Reply With Quote #3

THis is some stuff you would like to add in the server.cfg aswell (with a tutorial for noobs xD):

sys_tickrate 101 (just add it )

sv_allowupload 1
sv_allowdownload 1
sv_downloadurl
http://blabla.blalba/blabla/blabla (This will add fast downloading to your server if you have a FTP account and if youve added files like models, sounds maps etc in the ftp. Those commands are only for the server to allow it to download from there, check FTP for a account/server.)
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ehha
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Old 02-03-2010 , 05:39   Re: Different types of Commands for HLDS
Reply With Quote #4

You has failed me, all your commands are CVARS.
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Last edited by ehha; 02-03-2010 at 09:12.
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The Art of War
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Old 02-03-2010 , 06:11   Re: Different types of Commands for HLDS
Reply With Quote #5

Quote:
Originally Posted by ehha View Post
You has failed me, all your command are CVARS.
"You have failed me, all your commands are CVARS. That how it should be

Are you talking to me? The stuff i wrote is stuff thats useful in the server.cfg
Lol
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DarkGod
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Old 02-03-2010 , 06:29   Re: Different types of Commands for HLDS
Reply With Quote #6

Quote:
Originally Posted by The Art of War View Post
"You have failed me, all your commands are CVARS. That how it should be

Are you talking to me? The stuff i wrote is stuff thats useful in the server.cfg
Lol
Why correct other's if your own grammar isn't perfect? It was possible to understand his so why bother? You also forgot the end quote.

This thread is useful but very easy to find on your own by simply using Google. Lists found on Google would also, most likely, have more CVars listed.
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xtinct
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Join Date: Jan 2010
Location: http://tekxtinct.ning.co
Old 02-03-2010 , 07:20   Re: Different types of Commands for HLDS
Reply With Quote #7

Quote:
Why correct other's if your own grammar isn't perfect? It was possible to understand his so why bother? You also forgot the end quote.

This thread is useful but very easy to find on your own by simply using Google. Lists found on Google would also, most likely, have more CVars listed.
May be this what alliedmodders forum is meant for We need such a site which can fulfill all needs and believe alliedmodders to be one [atleast for myself]

I mean that Everyone can get Help here from Server Creation to Complex Coding and I do not think that this very post would make the Prestige of the forum members down cause they Know everthing.

But not everyone is born with such smartness that they may go and start digging Google for finding CVARS/COMMANDS.

Allied modders forum is for Helping Others/Learning and Probably much more than this.-----> I think So.

That's why I posted it. If ADMIN doesn't like it then Please TRASH :/

@THE ART OF WAR

Quote:
sys_tickrate 101
Maybe it should sys_ticrate 100. Rest I'll add them.
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ehha
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Old 02-03-2010 , 08:42   Re: Different types of Commands for HLDS
Reply With Quote #8

It appears I can has fun with your little brainz while using cheeseburger accent.

My comment was for xtinct.
All "commands" form xtinct's 1st post are actually cvars.

NOTE: No commands are in this thread cuz commands don't take parameters (perhaps stuff like impulse does, but I'm not sure if that's a cmd or cvar).
If you really wanna help, at least make sure you understand what you are posting. Then you should correct your post & title.

Here comes my helping part http://scripting.elxdraco.net/cvarlist/
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Last edited by ehha; 02-03-2010 at 08:51.
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The Art of War
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Old 02-03-2010 , 08:46   Re: Different types of Commands for HLDS
Reply With Quote #9

Haha what a fool I was xD. Im going to stop being a jerk then ehha
No Darkgod, as im not born in an English speaking country, my english isnt perfect. Ofc its not. But you can't say i have the sloppiest english around...
Cheers everybody!

Well xtinct, sys_tickrate 101 works fine for me, no lag at all
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ehha
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Old 02-03-2010 , 08:52   Re: Different types of Commands for HLDS
Reply With Quote #10

It's sys_ticrate & I use 1000, on linux. Not the best choice for the CPU, 200 works great too.
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