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server frame replacement


  
 
 
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SSJ2GOKU
Senior Member
Join Date: Oct 2005
Location: Belgium
Old 02-02-2010 , 07:02   Re: server frame replacement
Reply With Quote #3

Well server_frame was the only way I knew to change a players model. In server_frame i was doing a lot of if-constructions to see what model had to be replaced.

I guess using client_PreThink or client_PostThink would only make the lag more serious??
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