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Is it possible to optimize this?


  
 
 
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BannedUser!
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Join Date: Feb 2010
Old 02-01-2010 , 19:02   Is it possible to optimize this?
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PHP Code:
                static id
                id 
attacker
                
switch (get_user_weapon(attacker))
                {
                    case 
CSW_TMPdamage *= 1
                    
case CSW_KNIFEdamage *= 3
                    
case CSW_MAC10:
                    {
                        if (
Lvl[id] >= 5)
                            
damage *= 3
                    
}
                    case 
CSW_UMP45:
                    {
                        if (
Lvl[id] >= 10)
                            
damage *= 3
                    
}
                    case 
CSW_M4A1:
                    {
                        if (
Lvl[id] >= 15)
                            
damage *= 2.5
                    
}
                    case 
CSW_AK47:
                    {
                        if (
Lvl[id] >= 40)
                            
damage *= 2
                    
}
                    case 
CSW_SCOUT:
                    {
                        if (
Lvl[id] >= 60)
                            
damage *= 3
                    
}
                    case 
CSW_M3:
                    {
                        if (
Lvl[id] >= 100)
                            
damage *= 2.5
                    
}
                    case 
CSW_P90:
                    {
                        if (
Lvl[id] >= 140)
                            
damage *= 3
                    
}
                    case 
CSW_SG552:
                    {
                        if (
Lvl[id] >= 220)
                            
damage *= 3
                    
}
                    case 
CSW_GALIL:
                    {
                        if (
Lvl[id] >= 240)
                            
damage *= 4
                    
}
                    case 
CSW_XM1014:
                    {
                        if (
Lvl[id] >= 280)
                            
damage *= 3.5
                    
}
                    case 
CSW_MP5NAVY:
                    {
                        if (
Lvl[id] >= 300)
                            
damage *= 4
                    
}
                    case 
CSW_M249:
                    {
                        if (
Lvl[id] >= 350)
                            
damage *= 4
                        
if (g_survivor[id])
                            
damage *= 4
                    
}
                    case 
CSW_FAMAS:
                    {
                        if (
Lvl[id] >= 380)
                            
damage *= 5
                    
}
                    case 
CSW_AWP:
                    {
                        if (
Lvl[id] >= 430)
                        {
                            if (
g_awpfire[id])
                                
damage *= 5
                            
else if (g_awpfrost[id])
                                
damage *= 3
                        
}
                    }
                    case (
CSW_AUG):
                    {
                        if (
Lvl[attacker] >= 480)
                            
damage *= 30
                    
}
                    case 
CSW_SG550:
                    {
                        if (
Lvl[id] >= 480)
                            
damage *= 5
                    
}
                    case 
CSW_FIVESEVENdamage *= 2
                    
case CSW_USP:
                    {
                        if (
Lvl[id] >= 5)
                            
damage *= 3
                    
}
                    case 
CSW_DEAGLE:
                    {
                        if (
Lvl[id] >= 20)
                            
damage *= 2
                    
}
                    case 
CSW_GLOCK18:
                    {
                        if (
Lvl[id] >= 40)
                            
damage *= 4
                    
}
                    case 
CSW_P228:
                    {
                        if (
Lvl[id] >= 80)
                        {
                            if (
g_p228[id])
                                
damage *= 7
                            
else if (!g_p228[id])
                                
damage *= 5
                        
}
                    }
                    case 
CSW_ELITE:
                    {
                        if (
Lvl[id] >= 300)
                            
damage *= 4
                    
}
                } 
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