static id id = attacker switch (get_user_weapon(attacker)) { case CSW_TMP: damage *= 1 case CSW_KNIFE: damage *= 3 case CSW_MAC10: { if (Lvl[id] >= 5) damage *= 3 } case CSW_UMP45: { if (Lvl[id] >= 10) damage *= 3 } case CSW_M4A1: { if (Lvl[id] >= 15) damage *= 2.5 } case CSW_AK47: { if (Lvl[id] >= 40) damage *= 2 } case CSW_SCOUT: { if (Lvl[id] >= 60) damage *= 3 } case CSW_M3: { if (Lvl[id] >= 100) damage *= 2.5 } case CSW_P90: { if (Lvl[id] >= 140) damage *= 3 } case CSW_SG552: { if (Lvl[id] >= 220) damage *= 3 } case CSW_GALIL: { if (Lvl[id] >= 240) damage *= 4 } case CSW_XM1014: { if (Lvl[id] >= 280) damage *= 3.5 } case CSW_MP5NAVY: { if (Lvl[id] >= 300) damage *= 4 } case CSW_M249: { if (Lvl[id] >= 350) damage *= 4 if (g_survivor[id]) damage *= 4 } case CSW_FAMAS: { if (Lvl[id] >= 380) damage *= 5 } case CSW_AWP: { if (Lvl[id] >= 430) { if (g_awpfire[id]) damage *= 5 else if (g_awpfrost[id]) damage *= 3 } } case (CSW_AUG): { if (Lvl[attacker] >= 480) damage *= 30 } case CSW_SG550: { if (Lvl[id] >= 480) damage *= 5 } case CSW_FIVESEVEN: damage *= 2 case CSW_USP: { if (Lvl[id] >= 5) damage *= 3 } case CSW_DEAGLE: { if (Lvl[id] >= 20) damage *= 2 } case CSW_GLOCK18: { if (Lvl[id] >= 40) damage *= 4 } case CSW_P228: { if (Lvl[id] >= 80) { if (g_p228[id]) damage *= 7 else if (!g_p228[id]) damage *= 5 } } case CSW_ELITE: { if (Lvl[id] >= 300) damage *= 4 } }