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[L4D2] SI Immuned from being killed by shoving (Shove-Lock)


  
 
 
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SkaP
Senior Member
Join Date: Dec 2009
Old 01-31-2010 , 22:22   Re: [L4D2] SI Immuned from being killed by shoving (Shove-Lock)
Reply With Quote #16

Quote:
Originally Posted by KnowledgeJunkie View Post
Another thing I'd worry about with this type of plugin: If SI don't die from shoving, does that mean that they'll just be shove-able ad infinum? Shoving an SI forever is just as bad (if not worse) than killing him, and the alternative seems to be sending him back into ghost mode... which is of course an advantage for him since he went in, got stopped by a survivor shove, but then gets to escape without damage. There are pitfalls to doing away with survivor shove killing, is what I'm saying.
Impossible with Melee fatigue. Eventually after 4-5 shoves the SI could get away very easily or pounce again. That's the reason for this, if the survivor is lazy enough to shove to death with something like this on he pays the price. And one or two shoves gives anyone enough room on a Jockey/Hunter to kill him with his gun/melee.

If this isn't possible I still think a plugin that activates the Hunter Roll(explained here http://www.youtube.com/watch?v=HuLIj-VjDuY) more often would be just as good.

Last edited by SkaP; 01-31-2010 at 22:25.
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