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[Solved] Menu Problem


  
 
 
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BioHazardousWaste
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Join Date: Apr 2005
Location: Ontario, Canada =)
Old 04-21-2005 , 12:30   [Solved] Menu Problem
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Hey All. I decided it was time to sit down to right a menu, so you can change Alliances and Occupation ("Races" and "Classes") in the mod i'm working on. I cannot get the menu to work though. I can see it, it looks fine; it just doesn't DO anything. Not sure what's wrong, I've looked at a few examples and it looks ok to me.

Code:
//regsiter menu in plugin_init register_menucmd(register_menuid("Select an Alliance"), 1023, "SetAlliance") register_clcmd("AllianceMenu", "ShowAllianceMenu") //menu vars in the vars.inc file new Menu[1024] new MKeys3 = (1<<0|1<<1|1<<2|1<<9) //show the menu in the menus.inc file public ShowAllianceMenu(id) { format(Menu, 1023, "Select Alliance:^n^n1. Zionists^n2. Machines^n3. Exiles^n^n0. Cancel")     show_menu(id, MKeys3, Menu)     return PLUGIN_HANDLED }   //handle the menu events in the menus.inc file //allow user to set alliance public SetAlliance(id, key) {     //Debug     client_print(0, print_chat, "Applying Menu Code!")         //display current alliance to user     new CurrentAlliance[8]         if(PlayerAlliance[id] == 0)         format(CurrentAlliance, 8, "Bluepill")     if(PlayerAlliance[id] == 1)         format(CurrentAlliance, 8, "Zionists")     if(PlayerAlliance[id] == 2)         format(CurrentAlliance, 8, "Machines")     if(PlayerAlliance[id] == 0)         format(CurrentAlliance, 8, "Exiles")             //Debug     client_print (id, print_chat, "You are currently allied with the %s", CurrentAlliance)         //key will start at zero     if (key == 0)     {          return PLUGIN_HANDLED     } else if (key == 1) {          PlayerAlliance[id] = 1          client_print(id, print_chat, "You will now train for the Zionists!")     } else if (key == 2) {          PlayerAlliance[id] = 2          client_print(id, print_chat, "You will now train for the Machines!")     } else if (key == 3) {         PlayerAlliance[id] = 3         client_print(id, print_chat, "You will now train for the Exiles!")     }     SaveAlliance(id)     return PLUGIN_HANDLED }

Now, when I type AllianceMenu in the console, the menu comes up. I hit a key and it goes away, but I don't see any of the debug messages. Also, I created a GetAlliance procedure that tells me a user's alliance. By this check, the alliancevar for that player is never changed.

Also, I want this menu to show when a new player logs in for the fisrt time. I added a call to the procedure (ShowAllianceMenu(id)), but it doesn't show when I delete my vault.ini file and log in. Also, I don't see any of the debug messages there. I think it's because the code is run BEFORE you get into the server. Is there a way to catch an event for say, when they join a team?

If somebody could answer all that i'd be really grateful Thanx
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