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[Help] tripmine satchel trigger


  
 
 
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ConnorMcLeod
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Join Date: Jul 2006
Location: France (95)
Old 01-30-2010 , 14:06   Re: [Help] tripmine satchel trigger
Reply With Quote #4

Code:
	float		m_flPowerUp;
	Vector		m_vecDir;
	Vector		m_vecEnd;
	float		m_flBeamLength;

	EHANDLE		m_hOwner;
	CBeam		*m_pBeam;
	Vector		m_posOwner;
	Vector		m_angleOwner;
	edict_t		*m_pRealOwner;// tracelines don't hit PEV->OWNER, which means a player couldn't detonate his own trip mine, so we store the owner here.
};
EHANDLE is not Cbase
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