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[Solved]Error Need help


  
 
 
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eXist
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Join Date: Apr 2005
Old 04-20-2005 , 17:24   [Solved]Error Need help
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First ill start by saying my plugin is designed to stack users in a pyramid formation atop the admin. My plugin compiles fine, no errors or warnings. Its weird though when i use it in a game.

Its suppose to stack people like this:
- - - <This guy doesnt show up--
--
- <Admin---
But it keeps leaving out the last man.
Heres the error i get in console:

L 04/20/2005 - 17:174: [AMXX] Native error in "set_user_origin" on line 155 (file "StackX.sma").
L 04/20/2005 - 17:174: [Fun] Player out of range (0)

I've checked the line that is says, I cant find anything.
Heres the code:
Help is much appriciated thanks eXist
*EDIT* I have debugged the plugin
Code:
//INCLUDES---------------------------------------------------------------------------- #include <amxmodx> #include <fun> #include <amxmisc> #define PLUGIN_NAME "Stack X" #define PLUGIN_VERSION "1.0" #define PLUGIN_AUTHOR "eXist`" //MAIN-------------------------------------------------------------------------------- public plugin_init() {     register_concmd("amx_stackpyramid", "stack_pyramid", ADMIN_KICK, "user Random players will be stacked upon admin in a pyramid formation. There must be more that 5 alive users.") } //AMX_STACKPYRAMID-------------------------------------------------------------------- public stack_pyramid(id,level,cid) {     if (!cmd_access(id,level,cid,1))     {         return PLUGIN_HANDLED     }     new players[32], origin[3], playercount, player1, player2, player3, player4, player5, a, b     get_user_origin(id, origin, 0)     get_players(players, playercount, "a")     while (a<1)     {         player1 = players[random_num(0, playercount-1)]         if(player1 != id)         {               a = 1         }         b++         if(b == 50)         {               console_print(id, "There are not enough users alive or in the server.")             return PLUGIN_HANDLED         }           }     while (a<1)     {         player2 = players[random_num(0, playercount-1)]         if(player1 != player2 && id != player2)         {               a = 1         }         b++         if(b == 100)         {               console_print(id, "There are not enough users alive or in the server.")             return PLUGIN_HANDLED         }           }     a = 0     b = 0     while (a<1)     {         player3 = players[random_num(0, playercount-1)]         if(player1 != player3 && player2 != player3 && id != player3)         {               a=1         }         b++         if(b == 150)         {               console_print(id, "There are not enough users alive or in the server.")             return PLUGIN_HANDLED         }           }     a = 0     b = 0     while (a<1)     {         player4 = players[random_num(0, playercount-1)]         if(player1 != player4 && player2 != player4 && player3 != player4 && id != player4)         {               a=1         }         b++         if(b == 200)         {               console_print(id, "There are not enough users alive or in the server.")             return PLUGIN_HANDLED         }           }     a = 0     b = 0     while (a<1)     {         player5 = players[random_num(0, playercount-1)]         if(player1 != player5 && player2 != player5 && player3 != player5 && player4 != player5 && id != player5)         {               a=1         }         b++         if(b == 250)         {               console_print(id, "There are not enough users alive or in the server.")             return PLUGIN_HANDLED         }           }     origin[1] = origin[1] + 25     origin[2] = origin[2] + 75     set_user_origin(player1, origin)     origin[1] = origin[1] + 25     origin[2] = origin[2] + 75     set_user_origin(player2, origin)     origin[1] = origin[1] - 75     origin[2] = origin[2] - 75     set_user_origin(player3, origin)     origin[1] = origin[1] - 25     origin[2] = origin[2] + 75     set_user_origin(player4, origin)     origin[1] = origin[1] + 50     origin[2] = origin[2] + 0     set_user_origin(player5, origin)     return PLUGIN_HANDLED }
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