Animation playing ,entity won't follow me, whats wrong?
PHP Code:
// Called in entity think
new Float:velocity[3];
get_speed_vector2( ent, enemy, 200.0, velocity)
set_pev( ent, pev_velocity, velocity);
entity_set_aim(ent , TOrigin)
set_pev( ent,pev_sequence, 4)
set_pev( ent,pev_framerate, 1.0)
PHP Code:
// From CHR_ENGINE
stock get_speed_vector2(ent1, ent2, Float:speed, Float:new_velocity[3])
{
if(!pev_valid(ent1) || !pev_valid(ent2))
return 0;
static Float:origin1[3]
pev(ent1,pev_origin,origin1)
static Float:origin2[3]
pev(ent2,pev_origin,origin2)
new_velocity[0] = origin2[0] - origin1[0]
new_velocity[1] = origin2[1] - origin1[1]
new_velocity[2] = origin2[2] - origin1[2]
new Float:num = floatsqroot(speed*speed / (new_velocity[0]*new_velocity[0] + new_velocity[1]*new_velocity[1] + new_velocity[2]*new_velocity[2]))
new_velocity[0] *= num
new_velocity[1] *= num
new_velocity[2] *= num
return 1;
}
stock entity_set_aim(ent,const Float:origin2[3],bone=0)
{
if(!pev_valid(ent))
return 0;
static Float:origin[3]
origin[0] = origin2[0]
origin[1] = origin2[1]
origin[2] = origin2[2]
static Float:ent_origin[3], Float:angles[3]
if(bone)
engfunc(EngFunc_GetBonePosition,ent,bone,ent_origin,angles)
else
pev(ent,pev_origin,ent_origin)
origin[0] -= ent_origin[0]
origin[1] -= ent_origin[1]
origin[2] -= ent_origin[2]
static Float:v_length
v_length = vector_length(origin)
static Float:aim_vector[3]
aim_vector[0] = origin[0] / v_length
aim_vector[1] = origin[1] / v_length
aim_vector[2] = origin[2] / v_length
static Float:new_angles[3]
vector_to_angle(aim_vector,new_angles)
new_angles[0] *= -1
if(new_angles[1]>180.0) new_angles[1] -= 360
if(new_angles[1]<-180.0) new_angles[1] += 360
if(new_angles[1]==180.0 || new_angles[1]==-180.0) new_angles[1]=-179.999999
set_pev(ent,pev_angles,new_angles)
set_pev(ent,pev_fixangle,1)
return 1;
}
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