Varying Zombie Population
This plugin makes the population of zombies spawned by the director less static and more dynamic, by having each zombie have a varying health and speed value. One zombie may die from a shot to the leg, and another standing right beside him may take 2 or 3 shotgun shells to the chest.
Headshots are still instant kills in Left 4 Dead 1, as this is build into the game. Left 4 Dead 2 is a bit more complicated, but the more health a zombie has, the more likely it is to stay alive even after loosing some limbs (L4D2 only)
Plugin Requires SDKHooks, get it here http://forums.alliedmods.net/showthread.php?t=106748
The idea behind this plugin: The gameplay changes significantly in both coop and versus. You typically expect 1 shotgun shot to kill a zombie no matter what, but when that one zombie comes along that can absorb 3 solid shots, you are suddenly in a difficult situation, having to deal with slightly stronger zombies. Kind of like a lower version of uncommon common, some zombies are just different than others, say perhaps one zombie was more physically fit before the infection hit, and one was weak and skinny - this adds some diversity to the zombie population.
Initial Release, not working on L4D2
Fixed bugs, added randomized speed, somewhat working on L4D2
Changed method of how to change health, added cvars for controlling minimum and maximum values, added zombie acquire range and time
(Credit to DieTeetasse for this method)
Added automatic .cfg creation, added additional commenting and documentation
- Added Specials, L4D1 and 2, changed cvar names
Download the attached .smx, as the plugin requires sdkhooks and will not compile using Get Plugin