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Problem with compiling


  
 
 
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KyleD
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Join Date: Mar 2005
Location: Anchorage, AK
Old 04-18-2005 , 00:19   Problem with compiling
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I try to compile it but it just says "Read the errors above. Your plugin failed to compile. Make sure it is has the correct #includes."

But THERE ARE NO ERRORS?!

Here is code.


Code:
#include <amxmodx> #include <amxmisc> #include <cstrike> #include <fun> #define class_default 0 #define class_human 1 #define class_covenant 2 #define MAXCLASSES 3 #define NUM_OF_LEVELS 5 new g_playerclass[33] new g_playerxp[33] new g_playerlevel[33] new const CLASSES[MAXCLASSES][] = {     "Default",     "Human"     "Covenant" } new const LEVELS[NUM_OF_LEVELS] = {     100, // Level 1     200, // Level 2     400, // Level 3     800, // Level 4     1600, // Level 5 } new msgtext public plugin_init() {     register_plugin("HaloMod","1.0","KyleD")     register_cvar("sv_halomod","1")     register_cvar("xp_for_kill","50")     register_event("DeathMsg","event_deathmsg","a")     register_event("ResetHUD", "ResetHud", "b")     register_menucmd(register_menuid("menu_ChooseClass"),1023,"do_chooseclass");     msgtext = get_user_msgid("StatusText")     register_clcmd("say /changeclass","changeclass")     register_clcmd("say_team /changeclass","changeclass") } public changeclass(id) {     new menu[256]     format(menu,255,"HaloMod: Choose Class^n^n1. Human^n2. Covenant^n^n3. Exit")     show_menu(id,(1<<0)|(1<<1),menu)     return PLUGIN_CONTINUE; } public do_chooseclass(id,key) {     switch(key) {         case 0: {             if(g_playerclass[id] == class_human) {                 client_print(id,print_chat,"[HaloMod] You're already a Human. Select a different class.")                 ChooseClass(id)                 return PLUGIN_HANDLED;             }             g_playerclass[id] = class_human {                 client_print(id,print_chat,"[HaloMod] You are now a Human.")             }             case 1: {                 if(g_playerclass[id] == class_covenant) {                     client_print(id,print_chat,"[HaloMod] You're already a Covenant. Select a different class.")                     ChooseClass(id)                     return PLUGIN_HANDLED;                 }                 ShowHud(id)                 return PLUGIN_HANDLED;             }         }     } } public ResetHud(id) {     if(get_cvar_num("sv_halomod") == 0) {         client_print(id,print_chat,"[HaloMod] Is currently off")         return PLUGIN_HANDLED;     }     if(g_playerclass[id] == class_default) {         ChooseClass(id)         return PLUGIN_HANDLED;     }     return PLUGIN_HANDLED; } public event_deathmsg() {     if(get_cvar_num("sv_halomod") == 0) {         return PLUGIN_HANDLED;     }     new attacker = read_data(1)     if(g_playerclass[attacker] == class_default) {         return PLUGIN_HANDLED;     }     if(g_playerlevel[attacker] == 5) {         return PLUGIN_HANDLED;     }     g_playerxp[attacker] += get_cvar_num("xp_for_kill")     if (g_playerxp[attacker] >= LEVELS[g_playerlevel[attacker]]) {         g_playerlevel[attacker] += 1         client_print(attacker,print_chat,"[HaloMod] Congratulations! You are now level %i!",g_playerlevel[attacker])         ShowHUD(attacker)     }     ShowHUD(attacker)     return PLUGIN_CONTINUE; } public ShowHUD(id) {     new HUD[61]     format(HUD,60,"[%s]Level: %i XP: %i",CLASSES[g_playerclass[id]],g_playerlevel[id],g_playerxp[id])     message_begin(MSG_ONE,msgtext,{0,0,0},id)     write_byte(0)     write_string(HUD)     message_end()     return PLUGIN_HANDLED; }
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