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[L4D2] Standardized Revamp Structure 1.0 RTW


  
 
 
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dacomb
Senior Member
Join Date: Oct 2009
Old 01-20-2010 , 14:01   Re: [L4D2] Standardized Revamp Structure 1.0 RC1
Reply With Quote #11

Quote:
Originally Posted by Frus View Post
Generally speaking there is only reason for us to look at log files if something has gone wrong. Continuing to log them is good, as if something does go wrong we have more information about it. But generally we know what a perfectly running log file will look like.
Cool man.
I'd asked a post or two back if you wanted logs posted or not and since I didn't hear back I figured I'd toss them up and see if you cared to have them or not. :P
Mainly I didn't know if you wanted more info especially regarding servers that weren't running a default config which is why I went ahead with it.

Anyway, it does log a lot so not posting them will definitely save some time.

Quote:
Originally Posted by Downtown1 View Post
We'll have a fix for the infinite GL "bug" soon (it's actually a bug in vanilla L4D2, just removing the GL in every other place makes it more obvious since Infinity-1 is still Infinity!).
Yes man, I knew it was bug in Vanilla also and get your joke.
I mentioned the bug in a previous post and didn't get a response to it so when I saw it again I knew I wasn't smoking crack and simply wanted to reestablish that I did experience it then give you guys feedback.


Thanks to all of you for your work on this... So far so good...
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