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[L4D2] Standardized Revamp Structure 1.0 RTW


  
 
 
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Frus
Senior Member
Join Date: Aug 2009
Old 01-20-2010 , 04:15   Re: [L4D2] Standardized Revamp Structure 1.0 RC1
Reply With Quote #11

Quote:
Originally Posted by biship View Post
So does this mod include cevo? A cevo+ perhaps?

I see the authors are pretty much the same. Both projects are being updated on google code, so is there intent to keep them both in sync?
The cevo config utilizes this plugin. I don't know what you mean include cevo, as currently cevo is this + ready up + configuration files.

Quote:
Originally Posted by dacomb View Post
Also, I'd like to reconfirm that the Remove Grenade Launcher cvar DOES NOT remove the Infinite Spawn Grenade Launcher on the Dark Carnival Finale.
That will be fixed in the next release.

Generally speaking there is only reason for us to look at log files if something has gone wrong. Continuing to log them is good, as if something does go wrong we have more information about it. But generally we know what a perfectly running log file will look like.
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