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[L4D2] Scavenge Remix


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pvtschlag
Member
Join Date: Nov 2009
Old 01-13-2010 , 18:34   Re: [L4D2] Scavenge Remix
Reply With Quote #61

I did have a bug while developing the plugin that caused 32 cans to spawn. However, I though I had this fixed. Are 16 of those cans that spawn the original can locations? If so, then I need to take another look at that bug.

This still doesn't explain the 0:0 round. Could you show me a "sm plugins list" so that I could duplicate your setup to test? I will try out the weapon unlock plugin in the mean time.

EDIT: I just checked with the weapon unlock plugin and loaded into about 10 new games without seeing any issues so I think we can rule it out as causing a problem.

Quote:
Also, on C1M4, the Survivors are spawned below the floor
Tested that as well and didn't happen. Don't think it has anything to do with this plugin because it doesn't touch the players at all.

EDIT2:
Quote:
A wild guess on the problems Source might be the way you init all the Gas Can changes - 0.5 seconds after the first round_start trigger? Ill try compiling it with a lot longer delay (5 seconds)
This was what I did to fix the 32 cans bug I found while making the plugin I mentioned above. Spawning them instantly(on any round init event) didn't work because the map doesn't actually load the default spawners(so I can remove them) until after that. The 0.5 sec is what I thought would cause it too, and may be why it is random. However, that can't be the problem unless you also see the 16 original cans spawning too. If they are all random then the issue is something different.

Also, are you using the can locations provided in the first post?

Last edited by pvtschlag; 01-13-2010 at 20:17.
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AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 01-14-2010 , 08:17   Re: [L4D2] Scavenge Remix
Reply With Quote #62

Im using the can locations from first post, and ... i can't really tell whether theyre original or not. The map is so full of cans i cant distinguish.
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Thraka
AlliedModders Donor
Join Date: Aug 2005
Old 01-15-2010 , 20:00   Re: [L4D2] Scavenge Remix
Reply With Quote #63

I get the same 0 0 round problem.

Code:
           12 "L4D Ghost Fly" (1.1) by Madcap
           13 "L4D2 Pause" (0.2.1) by pvtschlag
           14 "L4D2 Scavenge Remix" (0.2.3) by pvtschlag
           15 "L4D2 Score/Team Manager" (1.1.1) by Downtown1 & AtomicStryker
           16 "L4D2 Ghost Charger Fix" (1.0.0) by AtomicStryker
           17 "[L4D2] Hidden Ability Hints" (1.6b) by Thraka
           18 "[L4D2] Infected Character Select" (0.7.5) by Crimson_Fox
           19 "[L4D2] Infected Release" (1.2d1) by Thraka
           20 "L4D2 Versus Waterbrake" (1.0.6) by AtomicStryker
           21 "[L4D2] Weapon Unlock" (0.3.9) by Crimson_Fox
           22 "L4D1/2 Remove Lobby Reservation" (1.1.1) by Downtown1
           23 "[L4D] Block Crawling While Pounced" (1.0) by Thraka
           24 "[L4D/2] Crowned Horde" (1.0.6) by Bigbuck
           25 "Game Mode Config Loader" (1.6) by Thraka
           26 "Infected Ghost Everywhere SM 1.3" (PLUGIN_VERSION) by AtomicStryker
           27 "L4D SM Respawn" (1.7) by AtomicStryker
           28 "Custom L4D & L4D2 Stats" (1.3B53) by muukis (original author msleeper)
           29 "L4D Ledge Release" (1.4.2) by AltPluzF4, maintained by Madcap
           30 "Player Commands" (1.3.0-dev) by AlliedModders LLC
           31 "Client Execute" (1.0.0.3) by dubbeh
           32 "SnareSpeak" (1.9) by n0limit
           33 "UnlockCVARS.smx"
           34 "Vomit extinguishing" (1.4) by Olj
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Big Myke
Senior Member
Join Date: Jan 2009
Location: Grain Belt, USA
Old 01-16-2010 , 16:46   Re: [L4D2] Scavenge Remix
Reply With Quote #64

THis is the best plugin for scav. It kept Scav mode fresh for me. Made me want to play it again. If I increase the gastanks passed 16 does it increase the hud to equal the amount of gas tanks that are on the ground?
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Thraka
AlliedModders Donor
Join Date: Aug 2005
Old 01-16-2010 , 17:54   Re: [L4D2] Scavenge Remix
Reply With Quote #65

Ugh it's killing me. After rebooting the server, the first time a lobby connects, everything is ok. When we go back to lobby, change level and get sent back to the server, it's messed up. Every time from then on when connecting via lobby it's messed up. If I reboot the server, it's fine again for the first lobby session.
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Big Myke
Senior Member
Join Date: Jan 2009
Location: Grain Belt, USA
Old 01-16-2010 , 19:19   Re: [L4D2] Scavenge Remix
Reply With Quote #66

On the Parish map, one of your gas tank spawn layouts is missing its 16th tank. There is only 15 tanks one one of your random gas tank layouts. I hope this can be fixed with an update.
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Last edited by Big Myke; 01-16-2010 at 19:45.
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Sinistar83
Junior Member
Join Date: Oct 2009
Old 01-18-2010 , 02:32   Re: [L4D2] Scavenge Remix
Reply With Quote #67

I just installed this plugin and left everything at default but it seems like on the dark varnival motel map, it spawned doble the amount of cans, but when we switched maps it spawned the normal amt.
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pvtschlag
Member
Join Date: Nov 2009
Old 01-18-2010 , 07:50   Re: [L4D2] Scavenge Remix
Reply With Quote #68

Quote:
On the Parish map, one of your gas tank spawn layouts is missing its 16th tank. There is only 15 tanks one one of your random gas tank layouts. I hope this can be fixed with an update.
Yea, I think there is a bad can spawn location on that map. It should be fixed when I get the new can spawning done because I'll be releasing a new set of can locations.

Quote:
I just installed this plugin and left everything at default but it seems like on the dark varnival motel map, it spawned doble the amount of cans, but when we switched maps it spawned the normal amt.
Seems you aren't the only one with this issue. I am trying to figure it out still. Could you also post a list of plugins you have running? I do believe it has to do with a plugin conflict.
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Big Myke
Senior Member
Join Date: Jan 2009
Location: Grain Belt, USA
Old 01-18-2010 , 11:19   Re: [L4D2] Scavenge Remix
Reply With Quote #69

Quote:
Originally Posted by pvtschlag View Post
Yea, I think there is a bad can spawn location on that map. It should be fixed when I get the new can spawning done because I'll be releasing a new set of can locations.

I can't wait to experience the new spawn locations including the fixed one! There's a gas tank on Dark Carnival that sits on top of the truck that's parked on the bridge that's extremely tricky to grab and I can't even reach it. It causes massive confusion.
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cigs
Senior Member
Join Date: Jul 2006
Old 01-18-2010 , 12:03   Re: [L4D2] Scavenge Remix
Reply With Quote #70

I deleted all those tricky can locations, and added more normal locations. It's much better, and less people ragequit now.
Still, a bunch does ragequit because of the plugin though... they blame the plugin for their failures. :/
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