Thank you, very much! This is exactly what I was looking for. I'd never heard of UserMessages until now, though, so I don't feel too bad about being confused.
Knowing what to look for, now, I see that this has been asked before, so I apologize for the repeat question. In fairness, I was expecting an event based solution, so my searches weren't general enough to catch the answer before.
For future reference to those searching, this is what I learned about the name change message data for TF2:
- short: client ID
- string: "#TF_Name_Change"
- string: old name
- string: new name
just as a last question (sort of unimportant), does anyone know if this is true for L4D(2), CS:S, ...? Especially the client ID as a short at the beginning. I know that the string at #2 is probably different, but I'm mostly worried about the client ID at #1.