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[CS:S] Suggested Server Rates


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YamiKaitou
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Old 01-13-2010 , 13:05   Re: [CS:S] Suggested Server Rates
Reply With Quote #1

Lob (UK) is saying to reduce the total amount of slots, meaning from 50 to something lower.
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DruGzOG
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Old 01-13-2010 , 19:38   Re: [CS:S] Suggested Server Rates
Reply With Quote #2

The Lagg has been a bit better.

Quote:
./srcds_run -game cstrike -ip {ip} -port {port} -maxplayers {slots} -tickrate {cfg1} +fps_max {cfg2} +map {cfg3} +servercfgfile {cfg4} +tv_enable {cfg5} +tv_maxclients {cfg6} +tv_port {cfg7} -autoupdate
This is what Im currently running as the start command. Any suggestions or modifications you may suggest?
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Lob (UK
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Old 01-13-2010 , 20:06   Re: [CS:S] Suggested Server Rates
Reply With Quote #3

Quote:
Originally Posted by DruGzOG View Post
The Lagg has been a bit better.

This is what Im currently running as the start command. Any suggestions or modifications you may suggest?
Quit a few parameters you have set there.

Do you ever actually use Source TV?

I would remove them all from the command-line. The only one that is actually doing anything anyway is +tv_enable and that can still be set in the server.cfg. Obviously the TV has to enabled before the map which it will do when the map changes anyway.

Set them in your server.cfg i.e tv_enable 1, tv_maxclients, tv_port etc...

You opt out of Source TV by using the command-line parameter -nohltv which disables Source TV and closes its port (usually 27020). There is no need to actually set it in the command-line.

What is the reason for all the references to various CFG's in your command-line such as -tickrate {cfg1} and +map {cfg3}? Why not -tickrate 66, +map de_dust etc?

- Lob (UK)

Last edited by Lob (UK; 01-13-2010 at 20:11.
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DruGzOG
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Old 01-13-2010 , 20:09   Re: [CS:S] Suggested Server Rates
Reply With Quote #4

Quote:
Originally Posted by Lob (UK View Post
Quit a few parameters you have set there.

Do you ever actually use Source TV?

I would remove them all from the command-line. The only one that is actually doing anything anyway is +tv_enable and that can still be set in the server.cfg. Obviously the TV has to enabled before the map which it will do when the map changes anyway.

Set them in your server.cfg i.e tv_enable 1, tv_maxclients, tv_port etc...

What is the reason for all the references to various CFG's in your command-line such as -tickrate {cfg1} and +map {cfg3}? Why not -tickrate 66, +map de_dust etc?

- Lob (UK)
Well Im quite not used to it hence why I posted it. Could you modify it and post it here? I have no use of the tv so I guess I can remove that
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Lob (UK
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Old 01-13-2010 , 20:24   Re: [CS:S] Suggested Server Rates
Reply With Quote #5

Quote:
Originally Posted by DruGzOG View Post
Well Im quite not used to it hence why I posted it. Could you modify it and post it here? I have no use of the tv so I guess I can remove that
Ok assuming that you are not trying to exec a specific server.cfg and are using the server.cfg that you have put in cstrike/cfg, srcds will automatically execute it so that can be removed aswell.

Try this one and replace the IP, Port and map as required.

Code:
./srcds_run -game cstrike -ip xx.xxx.xxx.xxx -port 27015 +map de_dust +maxplayers 32 -autoupdate -tickrate 66 +fps_max 500
Set tv_enable 0 in your server.cfg so it is disabled which will also save resources.

- Lob (UK)
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nightrider
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Old 01-13-2010 , 20:25   Re: [CS:S] Suggested Server Rates
Reply With Quote #6

Well we have some 66tic Counter-Strike Source servers dedicated dust2
34 + 2 reserved = 36 slot

Our command line looks something like this.
Code:
-game cstrike -tickrate 66 +fps_max 600 -console +ip 0.0.0.0 -port 27015 +maxplayers 36 +exec server.cfg +map de_dust2 -preload
Code:
//Code: 66 tickrate server

// bandwidth rates/settings
sv_minrate 13000
sv_maxrate 30000
sv_minupdaterate 33
sv_maxupdaterate 67
sv_mincmdrate 33
sv_maxcmdrate 67
sv_client_cmdrate_difference 1
sv_client_predict 1
sv_client_interpolate 1
sv_client_min_interp_ratio -1
sv_client_max_interp_ratio -1
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DruGzOG
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Old 01-13-2010 , 21:03   Re: [CS:S] Suggested Server Rates
Reply With Quote #7

Quote:
Originally Posted by nightrider View Post
Well we have some 66tic Counter-Strike Source servers dedicated dust2
34 + 2 reserved = 36 slot

Our command line looks something like this.
Code:
-game cstrike -tickrate 66 +fps_max 600 -console +ip 0.0.0.0 -port 27015 +maxplayers 36 +exec server.cfg +map de_dust2 -preload
Code:
//Code: 66 tickrate server

// bandwidth rates/settings
sv_minrate 13000
sv_maxrate 30000
sv_minupdaterate 33
sv_maxupdaterate 67
sv_mincmdrate 33
sv_maxcmdrate 67
sv_client_cmdrate_difference 1
sv_client_predict 1
sv_client_interpolate 1
sv_client_min_interp_ratio -1
sv_client_max_interp_ratio -1
If you wouldn't mind, could you post your server.cfg?
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DruGzOG
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Old 01-13-2010 , 21:38   Re: [CS:S] Suggested Server Rates
Reply With Quote #8

Alright these are the specs of the box as far as I know at the moment:

Fujitsu PRIMERGY RX200 with Intel D5000 Chipset
1x Intel Xeon E5405 1x Quadcore
4 GB DDR2-RAM ECC
2x 250 GB SATA II HDDS 7.2k rpm
RAID 1

PERFECTSERVER L - Xeon
________________________________

We solved the issue concerning lagg and fixed up the server, but the players that connect get up to a 50~ choke. Would this affect the gameplay? This is a customized Zombie Hell
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Last edited by DruGzOG; 01-13-2010 at 21:54.
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Lob (UK
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Old 01-13-2010 , 21:57   Re: [CS:S] Suggested Server Rates
Reply With Quote #9

Quote:
Originally Posted by DruGzOG View Post
Alright these are the specs of the box as far as I know at the moment:

Fujitsu PRIMERGY RX200 with Intel D5000 Chipset
1x Intel Xeon E5405 1x Quadcore
4 GB DDR2-RAM ECC
2x 250 GB SATA II HDDS 7.2k rpm
RAID 1

PERFECTSERVER L - Xeon
You dont mention your bandwidth which is very important.

However, the reason you are struggling with your slots is because your CPU is 2 GHz per Core.

Srcds only runs on a single Core so you need to base your Slots on 2 Gig per Core, in other words So many Slots per core which is why you are struggling to get a high amount of Slots.

- Lob (UK)
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DruGzOG
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Old 01-13-2010 , 21:59   Re: [CS:S] Suggested Server Rates
Reply With Quote #10

Sorry but I don't think you saw the edit part


Quote:
We solved the issue concerning lagg and fixed up the server, but the players that connect get up to a 50~ choke. Would this affect the gameplay? This is a customized Zombie Hell
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