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TSXMOD_FINAL - New Version Up -


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Sif
Member
Join Date: Jan 2005
Location: USA.
Old 04-13-2005 , 22:16  
Reply With Quote #161

Dah....

This keeps doing this....

I made items and they wont show up.

Ill reinstall again.....
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Quote:
Originally Posted by pinkfarie
and its usaly better if someone else looks over to find the problem since its not my code,anyone?
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Twilight Suzuka
bad
Join Date: Jul 2004
Location: CS lab
Old 04-13-2005 , 23:14  
Reply With Quote #162

Updated:

Fixed Inv:
%USERID% <- Is replaced by user id of person using item

New Inv Items:
inv_heal >num<

Adds the number to their health

Hunger Mod added.
inv_hunger <name> <amount>

Alleviates or adds to hunger.

To do:
Finish Drug
Cuff
Models for Inv
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Cargozer
Junior Member
Join Date: Apr 2005
Location: Finland
Old 04-14-2005 , 06:50  
Reply With Quote #163

Model as many items as you can/have time/something. Its more cooler, and funnier to have a model item in hand instead of just a code happening. Like when you buy a beer you could get a beer bottle in the hand what you can drink by pressing mouse1 and when you buy a cigar you get a cigar model in ur mouth and when you press mouse1 it fires it.
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Twilight Suzuka
bad
Join Date: Jul 2004
Location: CS lab
Old 04-14-2005 , 09:25  
Reply With Quote #164

Hey dude? Yeah, I don't model. If you want to make an item that works like that, more power to you. But until either you come up with a way to unprecache things out of maps, like I have done, or model, that just aint happening.
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Unknown Guard
Member
Join Date: Mar 2005
Old 04-14-2005 , 10:50  
Reply With Quote #165

Cool hungermod and fixes i'm at school right now but when i get home im going to try this.
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Sif
Member
Join Date: Jan 2005
Location: USA.
Old 04-14-2005 , 15:13  
Reply With Quote #166

I gotta ask a wierd question.

Is their a death event for hunger?

Like this:

Sif died of hunger.

Something simple and stable so the server doesnt make it a suicide point.

And it would ease up some peoples confusion if they die of it.

Oh and im getting some errors again.


L 04/14/2005 - 1526: [AMXX] Native error in "entity_get_float" on line 84 (plugin "tsx_hunger.amxx").
L 04/14/2005 - 1526: [Engine] Invalid player 1 (not in-game)
L 04/14/2005 - 1526: [AMXX] Debug Trace =>
L 04/14/2005 - 1526: [AMXX] [0] Line 84, File "tsx_hunger.sma"
L 04/14/2005 - 1526: [AMXX] [1] Line 68, File "tsx_hunger.sma"
L 04/14/2005 - 1526: [AMXX] Native error in "entity_set_float" on line 84 (file "tsx_hunger.sma").
L 04/14/2005 - 1526: [Engine] Invalid player 1 (not i
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Quote:
Originally Posted by pinkfarie
and its usaly better if someone else looks over to find the problem since its not my code,anyone?
Sif is offline
Twilight Suzuka
bad
Join Date: Jul 2004
Location: CS lab
Old 04-14-2005 , 15:55  
Reply With Quote #167

Yeah, I'll fix that up.
I just did it really quick, since you guys deserve something for your patience.

Update tonight will include:
Hunger Mod fixed
Inventory Mod with changable NPC models and gun models
Drug Inv Addon
Cuffs
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Sif
Member
Join Date: Jan 2005
Location: USA.
Old 04-14-2005 , 16:17  
Reply With Quote #168

Yay!

Cant wait for the next release.

I think this will also solve my item crisis again.
__________________

Quote:
Originally Posted by pinkfarie
and its usaly better if someone else looks over to find the problem since its not my code,anyone?
Sif is offline
Twilight Suzuka
bad
Join Date: Jul 2004
Location: CS lab
Old 04-14-2005 , 21:14  
Reply With Quote #169

Update:
Hunger Mod Fixed
Drug Mod Added

New items for drug mod:
inv_weed <user> <time>
inv_lsd
inv_alcohol
inv_smoke

Fixed some of Inv Mod

Added:
tsx_drop_money cvar
When 1, people drop money when they die.

Fixed dropping money
Added random raise to economy mod (people get a raise of a few cents every so often)

Fixed pickPocket

Worked on:
Phone Booth
VehicleMod
BuildingMod
Cuffs
Adding models to Inv (did not finish with precache system, thus not included)


Yeah, I'll do the rest tomarrow. I really need to get some rest.
Tomarrow, I'll be up all night coding vehicle and keys and building and fixing up the rest, along with re-writing the SDK for TSXMOD, making a nice compilation of commands and usage tips, and then packaging it all up and putting it up here.

All of the main peices of TSXMOD should be done by Sunday, then I'll take requests on what to add.
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Unknown Guard
Member
Join Date: Mar 2005
Old 04-14-2005 , 21:29  
Reply With Quote #170

Sweet keep up the good work everything is looking good.
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