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TF2: Roll the Dice RTD - v0.4


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eraserhead
Veteran Member
Join Date: Nov 2009
Old 01-06-2010 , 09:41   Re: TF2: Roll the Dice (0.3) NEW!
Reply With Quote #471

I can confirm the problems with speed/snail.

I don't have problems with instant kills or stripped weapons.

Noob question: how can i find out which sourcemod version i have on my server?

EDIT:

[01] SourceMod (1.2.2-dev) by AlliedModders LLC
[02] TF2 Tools (1.2.2-dev) by AlliedModders LLC
[03] BinTools (1.2.2-dev) by AlliedModders LLC
[04] SDK Tools (1.2.2-dev) by AlliedModders LLC

Last edited by eraserhead; 01-06-2010 at 11:24.
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davida
New Member
Join Date: Nov 2009
Old 01-06-2010 , 10:57   Re: TF2: Roll the Dice (0.3) NEW!
Reply With Quote #472

Quote:
Originally Posted by eraserhead View Post
I can confirm the problems with speed/snail.

I don't have problems with instant kills or stripped weapons.

Noob question: how can i find out which sourcemod version i have on my server?
I THINK you type
meta list

into the console, i think you need to enter your rcon password first and you may need to put

rcon meta list
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SuperShadow
SourceMod Donor
Join Date: Jun 2008
Location: Westminster, MD
Old 01-06-2010 , 12:15   Re: TF2: Roll the Dice (0.3) NEW!
Reply With Quote #473

To get the version, the command in console is:
Code:
sm version
From your posted meta list, it appears you are running 1.2.2 development. You should update to the latest build of 1.3.0 (found here: http://www.sourcemod.net/snapshots.php).
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eraserhead
Veteran Member
Join Date: Nov 2009
Old 01-06-2010 , 13:42   Re: TF2: Roll the Dice (0.3) NEW!
Reply With Quote #474

Isn't it more wise to wait till january 15th?

Second, we are planning to release SourceMod 1.3 on January 15th, 2010. There was a mistake in translator tool, so I only just now sent out e-mails to translators. I apologize for the inconvenience, and have allotted plenty of time because of the holidays.
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SuperShadow
SourceMod Donor
Join Date: Jun 2008
Location: Westminster, MD
Old 01-06-2010 , 13:50   Re: TF2: Roll the Dice (0.3) NEW!
Reply With Quote #475

That's your choice.

For me, before I complain that a plugin is not working, I ensure that I'm running the most current version of SM. Which is 1.2.4 not 1.2.2-dev.

I have this rtd plugin on my TF2 server, which is runnig 1.3.0-dev and have had no complaints from players about any of it's features.
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eraserhead
Veteran Member
Join Date: Nov 2009
Old 01-06-2010 , 13:55   Re: TF2: Roll the Dice (0.3) NEW!
Reply With Quote #476

You are absolutely right Supershadow. I updated to sourcemod 1.2.4 two weeks ago but my server would not startup anymore so i rolled back to my backup.
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marcusx
Member
Join Date: Aug 2007
Old 01-07-2010 , 06:04   Re: TF2: Roll the Dice (0.3) NEW!
Reply With Quote #477

since the maj of 6/01/10. the server crach due rtd.

I use MM 1.8 and SM 1.3.

Segmentation Error
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marcusx
Member
Join Date: Aug 2007
Old 01-07-2010 , 09:10   Re: TF2: Roll the Dice (0.3) NEW!
Reply With Quote #478

solved with the last snapshot 1.3.0-hg2882
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rig0r
Member
Join Date: Dec 2009
Old 01-09-2010 , 06:06   Re: TF2: Roll the Dice (0.3) NEW!
Reply With Quote #479

I like the plugin. For some reason the sm_rtd_disabled value specified in my server configuration is always empty after my server starts. I have to manually set it again after startup, any idea what causes this ?

Keep up the good stuff
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Buzzaard
Member
Join Date: Apr 2005
Location: Florida
Old 01-10-2010 , 05:21   Re: TF2: Roll the Dice (0.3) NEW!
Reply With Quote #480

I have found that if someone rolls during the setup phase and gets noclip, If they capture the first point on the next phase the gates a jacked up and will not open, at least on Dustbowl.
I suggest making it so you cannot roll during setup phase as each time this happens the gates will not open until the map changes.
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