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[TF2][SOLVED] Detect ammo pickup


  
 
 
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J-Factor
Junior Member
Join Date: Jul 2009
Old 01-09-2010 , 12:51   Re: [TF2] Detect ammo pickup
Reply With Quote #8

Edit: After thinking about it...

I'm not immediately aware of a way to cause a kit/pack to "despawn" such that it'll reappear where it should be. Simulating it manually shouldn't be too much trouble though.

1. Instead of using RemoveEdict simply use the inputs Disable/Enable/Toggle
2. Start a timer for 10 seconds (I think that's how long it takes)
3. Disable/Enable/Toggle again
4. Play the item spawn sound (look at the engineer dropping ammopack plugin for this)

Last edited by J-Factor; 01-09-2010 at 13:15.
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