It works, but it's fired only when player picks the medkit up. Is it possible to fire it whenever the medkit is touched, wether the player picks it up or not?
Try the OnCacheInteraction output. I use it to simulate grabbable power-ups in one of my plugins without requiring the player to have a lack of ammo/health.
Last edited by J-Factor; 01-09-2010 at 11:52.
Reason: changed event to output