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[L4D(2)] Ready Up! 0.17.3


  
 
 
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Downtown1
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Join Date: Mar 2004
Old 01-08-2010 , 13:57   Re: [L4D(2)] Ready Up! 0.17.2
Reply With Quote #11

Quote:
Originally Posted by GuidebuLL View Post
Hi downtown, man you are the best on plugins.... i got a question for you..

I saw on another plugin called "Team Manager" a command !swapTo

Can you create a Team Manage Only plugin without the score, or if u can make a new command here !swapTo

I got a server 7x7 Versus and some times when i use !swap X Y someone join on spectate.
Then i need a command to send the player fom spec to team1 or team2 like a !swapTo YYY team2

bb
The swapto is pretty much the exact same command unless Atomic changed it just for the L4D2 port.

Quote:
Originally Posted by D4rKr0W View Post
I am having trouble with l4d_ready_competition 1, when setting it, the readyup plugin doesnt apply it.

I would like more clarifications on how this cvar is applied. Does it load the competition plugins when changed to 1?

I suppose it doesn't do anything if set to 1 while it is active already.

Also, which are the plugins loaded?
It used to be core + readyup + score manager but the L4D2 score manager has a different filename so it would disable everything but core+readyup. The idea being to disable any gameplay changing plugins (e.g. ammo mod, perks, etc). As for how to set the cvar you would do

Code:
l4d_ready_enabled 1
l4d_ready_competition 1
And no it doesn't do anything when it's already on.

Last edited by Downtown1; 01-08-2010 at 13:59.
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