Em... este code es de hace un tiempo.. haber quien lo mira y lo fixea xD..
PHP Code:
#include <amxmodx>
#include <engine>
new Explode
public plugin_init()
{
register_plugin("PLUGIN", "1.0", "AUTOR")
register_logevent("LogEvent_BombPlanted" , 3 , "2=Planted_The_Bomb")
}
public plugin_precache()
Explode = precache_model("sprites/flame.spr")
public LogEvent_BombPlanted()
{
new ent = create_entity("grenade")
new Origin[3]
new Float:Vector[3]
entity_get_vector(ent, EV_VEC_origin, Vector)
FVecIVec(Vector, Origin)
/*Origin[0] = floatround(Vector[0])
Origin[1] = floatround(Vector[1])
Origin[2] = floatround(Vector[2])*/
message_begin(MSG_BROADCAST, SVC_TEMPENTITY, Origin)
write_byte(TE_BEAMCYLINDER)
write_coord(Origin[0])
write_coord(Origin[1])
write_coord(Origin[2])
write_coord(Origin[0])
write_coord(Origin[1])
write_coord(Origin[2] + 30)
write_short(Explode)
write_byte(0)
write_byte(0)
write_byte(5)
write_byte(2)
write_byte(2)
write_byte(255)
write_byte(85)
write_byte(0)
write_byte(255)
write_byte(6)
message_end()
}