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Good L4D2 Versus Server Config/Mods?


  
 
 
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dacomb
Senior Member
Join Date: Oct 2009
Old 01-04-2010 , 16:23   Re: Good L4D2 Versus Server Config/Mods?
Reply With Quote #10

Here's my addtion for you to look over.
I've been tweaking my config for VS for a week or two trying to find the best balance for games.

Plugins:
Ready Up
No Safe Room MedKits
GhostFly - Crimson Fox's version
Hunter Distance Meter v1.2
Melee Fatigue - Turned Off
Weapon Unlock - for CSS weapons
Black & White Notifier
L4D2 Pause
Infected Bots

I have a few others but they're not really specific to VS...

Code:
//Ready Up!
l4d_ready_enabled 1
l4d_ready_both_halves 1
l4d_ready_minimum_players 8 
//l4d_ready_server_cfg 
l4d_ready_search_key_disable 0
l4d_ready_competition 0
l4d_ready_pause_allowed 2
l4d_ready_pause_duration  90
//l4d_ready_cfg_name


//Bandwidth/Rate Settings
sm_cvar sv_minrate 20000
sm_cvar sv_maxrate 30000
sm_cvar sv_minupdaterate 10
sm_cvar sv_maxupdaterate 33
sm_cvar sv_mincmdrate 67
sm_cvar sv_maxcmdrate 101
sm_cvar sv_client_cmdrate_difference 1
sm_cvar sv_client_predict 1
sm_cvar sv_client_min_interp_ratio -1
sm_cvar sv_client_max_interp_ratio 1
sm_cvar cl_updaterate 101
sm_cvar cl_cmdrate 101

//CUSTOM
sm_cvar survivor_incapacitated_accuracy_penalty  0    
sm_cvar sv_doors_push_players 0
sm_cvar z_door_retry_interval 1
sm_cvar bullet_ff_through_walls 1
sm_cvar sb_all_bot_team 1

//BOT BEHAVIORAL CHANGES (to increase bot reaction time and tighten follow distance)
sm_cvar sb_friend_immobilized_reaction_time_normal 0        // Default 2
sm_cvar sb_friend_immobilized_reaction_time_hard 0        // Default 1
sm_cvar sb_friend_immobilized_reaction_time_expert 0        // Default 0.5
sm_cvar sb_friend_immobilized_reaction_time_vs 0        // Default 0.5

sm_cvar sb_max_battlestation_range_from_human 200        // Default 750
sm_cvar sb_battlestation_give_up_range_from_human 450        // Default 1500
sm_cvar sb_battlestation_human_hold_time 2             // Default 4
sm_cvar sb_close_checkpoint_door_interval 0.3             // Default 2

sm_cvar sb_separation_danger_max_range 400                // Default 600
sm_cvar sb_separation_danger_max_range 300                // Default 500
sm_cvar sb_separation_range 100                        // Default 200                    
sm_cvar sb_max_scavenge_separation 500

sm_cvar sb_follow_stress_factor 500                    // Default 0.5

sm_cvar sb_locomotion_wait_threshold 2                // Default 10

sm_cvar sb_neighbor_range 225                        // Default 300 - How close a friend needs to be to feel safe

sm_cvar sb_threat_close_range 200                    // Default 150 - Very close range for threats
sm_cvar sb_threat_very_close_range 125                // Default 150
sm_cvar sb_threat_medium_range 600                    // Default 300 - Too close for comfort, even when neutral
sm_cvar sb_threat_far_range 1200                    // Default 600 - Close enough to be a threat if near several other threats
sm_cvar sb_threat_very_far_range 2000                    // Default 1500 - Too far to be a threat, even for boss infected

sm_cvar survivor_ff_avoidance 1                        // Default 0 - maybe this is what keeps them from running in front of you? :P
sm_cvar survivor_ff_avoidance_pitch 20                // Default 20
sm_cvar survivor_ff_avoidance_yaw 10                    // Default 10
sm_cvar survivor_ff_tolerance 26                    // Default 26

sm_cvar sb_max_team_melee_weapons 2

// BOT/PLAYER VOCALIZATION CHANGES (to lower rate of bot yelps)
sm_cvar rescue_yell_interval 15                        // Default 6
sm_cvar shout_going_to_die_interval 60                // Default 20
sm_cvar z_reload_chatter_nearby_friend_range 200        // Default 600
sm_cvar z_reload_chatter_recent_enemy 0.5                // Default 1
sm_cvar z_reload_chatter_shotgun_ammo_threshold 0        // Default 6
sm_cvar z_reload_chatter_shotgun_interval 10            // Default 10



// VERSUS
sm_cvar z_ghost_delay_max 15                         //Spawn timers
sm_cvar z_ghost_delay_min 15                     
sm_cvar z_ghost_checkpoint_spawn_interval 0            // Default 30
sm_cvar z_ghost_finale_spawn_interval 15                // Default 20
sm_cvar z_ghost_speed 550                            // Default 450
sm_cvar vs_max_team_switches 9999
sm_cvar vs_incap_bonus 50
sm_cvar vs_show_life_stats 1
sm_cvar z_fog_spawn 1                             // Default 0
sm_cvar sv_force_normal_respawn 1

//Tank Changes
sm_cvar tank_swing_interval .75                     // Default 1.5
sm_cvar tank_swing_miss_interval 0.75                 // Default 1
sm_cvar z_tank_speed_vs 240                         // Default 210
sm_cvar versus_tank_flow_team_variation 0.0
sm_cvar tank_stuck_time_suicide 99999999999
sm_cvar versus_tank_chance_intro 1
sm_cvar versus_tank_chance_finale 1
sm_cvar versus_tank_chance 1
sm_cvar director_tank_lottery_selection_time 4
sm_cvar versus_boss_flow_max 0.9
sm_cvar versus_boss_flow_max_intro 0.9
sm_cvar versus_boss_flow_min 0.3
sm_cvar versus_boss_flow_min_intro 0.3

//Witch Changes
//sm_cvar z_witch_damage_per_kill_hit 75
//sm_cvar z_witch_anger_rate 0.80
//sm_cvar z_witch_wander_personal_time 0.25
//sm_cvar z_witch_personal_space 150
sm_cvar versus_witch_chance 1.0
sm_cvar versus_witch_chance_finale 0.0
sm_cvar versus_witch_chance_intro 1.0
sm_cvar versus_witch_flow_team_variation 0.5

//Smoker Changes
sm_cvar tongue_allow_voluntary_release 1
sm_cvar tongue_victim_acceleration 50
sm_cvar tongue_victim_accuracy_penalty 0.3
sm_cvar tongue_victim_max_speed 200
sm_cvar tongue_fly_speed 1400
sm_cvar tongue_range 1050                             // Default 700
sm_cvar tongue_los_forgiveness_time 5.0                 // Default 1
sm_cvar tongue_break_from_damage_amount 200             // Default 50
sm_cvar tongue_health 150                             // Default (100)

//Boomer Changes
sm_cvar z_vomit_boxsize 3                            // Default 1
sm_cvar z_vomit_fatigue 500                        // Default 3000
sm_cvar z_vomit_range 500                            // Default 300
sm_cvar z_vomit_maxdamagedist 500                    // Defualt 350
sm_cvar z_vomit_target_dot 1
sm_cvar z_vomit_target_range 500
sm_cvar z_vomit_interval 20                        // Default 30
sm_cvar z_vomit_duration 2                            // Default 1
sm_cvar z_exploding_inner_radius 250                    // Default 130
sm_cvar z_exploding_outer_radius 400                    // Default 200

//Jockey Changes
sm_cvar z_jockey_ride_damage 5                         // Default 3
sm_cvar z_leap_interval_post_incap 15                 // Default 30
sm_cvar z_jockey_ride_damage_delay 0                    // Default 1
sm_cvar z_jockey_min_ledge_distance 50                // Default 200

//Hunter Changes
sm_cvar z_pounce_damage_interrupt 250                    // Default 50

//Charger Changes

//Spitter Changes
sm_cvar z_spit_interval 15                            // Default 20
sm_cvar z_spit_latency 0                            // Default 
sm_cvar z_spit_range 1500                            // Default 900
sm_cvar z_spit_velocity 1500                        // Default 900
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