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[L4D/L4D2] Infected Bots Control (1.0.0)


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TheSpyHunter
Senior Member
Join Date: Jul 2009
Old 01-01-2010 , 11:50   Re: [L4D & L4D2] Infected Bots (1.8.7)
Reply With Quote #761

Recieving loads of errors in the logs.
Anyone else getting this this?


PHP Code:
L 01/01/2010 14:58:15: [SM]   [0]  Line 4056l4d2infectedbots.sp::evtInfectedHurt()
L 01/01/2010 14:58:15: [SMNative "KillTimer" reportedInvalid timer handle 923d017a (error 1)
L 01/01/2010 14:58:15: [SMDisplaying call stack trace for plugin "l4d2infectedbots.smx":
L 01/01/2010 14:58:15: [SM]   [0]  Line 4049l4d2infectedbots.sp::evtInfectedHurt()
L 01/01/2010 14:58:15: [SMNative "KillTimer" reportedInvalid timer handle 923d017a (error 1)
L 01/01/2010 14:58:15: [SMDisplaying call stack trace for plugin "l4d2infectedbots.smx":
L 01/01/2010 14:58:15: [SM]   [0]  Line 1760l4d2infectedbots.sp::evtPlayerDeath()
L 01/01/2010 14:58:17: [SMNative "KillTimer" reportedInvalid timer handle 923d017a (error 1)
L 01/01/2010 14:58:17: [SMDisplaying call stack trace for plugin "l4d2infectedbots.smx":
L 01/01/2010 14:58:17: [SM]   [0]  Line 1047l4d2infectedbots.sp::evtRoundEnd() 
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kwski43
Senior Member
Join Date: Mar 2009
Old 01-01-2010 , 12:36   Re: [L4D & L4D2] Infected Bots (1.8.7)
Reply With Quote #762

Quote:
Originally Posted by TheSpyHunter View Post
Recieving loads of errors in the logs.
Anyone else getting this this?


PHP Code:
L 01/01/2010 14:58:15: [SM]   [0]  Line 4056l4d2infectedbots.sp::evtInfectedHurt()
L 01/01/2010 14:58:15: [SMNative "KillTimer" reportedInvalid timer handle 923d017a (error 1)
L 01/01/2010 14:58:15: [SMDisplaying call stack trace for plugin "l4d2infectedbots.smx":
L 01/01/2010 14:58:15: [SM]   [0]  Line 4049l4d2infectedbots.sp::evtInfectedHurt()
L 01/01/2010 14:58:15: [SMNative "KillTimer" reportedInvalid timer handle 923d017a (error 1)
L 01/01/2010 14:58:15: [SMDisplaying call stack trace for plugin "l4d2infectedbots.smx":
L 01/01/2010 14:58:15: [SM]   [0]  Line 1760l4d2infectedbots.sp::evtPlayerDeath()
L 01/01/2010 14:58:17: [SMNative "KillTimer" reportedInvalid timer handle 923d017a (error 1)
L 01/01/2010 14:58:17: [SMDisplaying call stack trace for plugin "l4d2infectedbots.smx":
L 01/01/2010 14:58:17: [SM]   [0]  Line 1047l4d2infectedbots.sp::evtRoundEnd() 
Yeah sometimes its in my logs, additionally as iI said, it freezes server for 5 secs.
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chunXray
Member
Join Date: Jul 2009
Old 01-02-2010 , 02:00   Re: [L4D & L4D2] Infected Bots (1.8.7)
Reply With Quote #763

Quote:
Originally Posted by AtomicStryker View Post
Just use a version in which all gamemode changing is disabled. Such as this one.
i tried this version, when i was trying to spawn out about 12 infectives,
i got lots of message like "something can't spawn after 5 times trying"
and sever got more and more laggly
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Galaxy9000
Senior Member
Join Date: Dec 2009
Location: Munich
Old 01-02-2010 , 08:27   Re: [L4D & L4D2] Infected Bots (1.8.7)
Reply With Quote #764

Quote:
Originally Posted by chunXray View Post
i tried this version, when i was trying to spawn out about 12 infectives,
i got lots of message like "something can't spawn after 5 times trying"
and sever got more and more laggly
^
Ony my server spawns up to 14 infected, but with the original version from the first post, not the modified. Try this version, maybe it works better
__________________
L4D2: 32 Player Versus (Stable) w/ Inf. Bots, L4Toolz, SuperVersus, MultiTanks, HP Reg, SpitterSupergirl, ZombieSelectMenu, Teampanel.

CSS: 64 Player w/ Bots, ES XA, many Plugins (Splahdmg, ExplosiveDeath etc.), Spawnpointgen.

http://www.gametracker.com/server_info/ NO PUB SERVERS ATM
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chunXray
Member
Join Date: Jul 2009
Old 01-02-2010 , 08:51   Re: [L4D & L4D2] Infected Bots (1.8.7)
Reply With Quote #765

Quote:
Originally Posted by Galaxy9000 View Post
^
Ony my server spawns up to 14 infected, but with the original version from the first post, not the modified. Try this version, maybe it works better
but for the original version, it chages gamemode when every player joins game
it makes all lag
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fuc847
Junior Member
Join Date: Aug 2009
Old 01-02-2010 , 13:33   Re: [L4D & L4D2] Infected Bots (1.8.7)
Reply With Quote #766

so does this allow me to add extra 4 ai for the survivors team if i already have 4 players? (assuming i have l4d downtown)
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satannuts
Member
Join Date: Jan 2010
Old 01-02-2010 , 14:06   Re: [L4D & L4D2] Infected Bots (1.8.7)
Reply With Quote #767

Using this on l4d2 server...
the one posted [v1.8.7] in the first post made the server lag real bad and would cause the game to freeze up - Even kicking me out to the desktop on occasion.

The modified one posted by atomic worked better and haven't seen the freezing/lag problem since.

I still get alot of "couldn't find spawn position" errors in the server console.

Maybe I spoke too soon... Its doing it again...
All I'm running is l4dtoolz, superversus and this plugin with the survivor AI fix from the first post...

Any work being done on this plugin, before I drop it like a bad habit?
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chunXray
Member
Join Date: Jul 2009
Old 01-02-2010 , 16:58   Re: [L4D & L4D2] Infected Bots (1.8.7)
Reply With Quote #768

i can't spawn more than 3 infectives even i update all plugin may be related
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ZOOZ
Member
Join Date: May 2008
Location: Ukraine
Old 01-02-2010 , 18:07   Re: [L4D & L4D2] Infected Bots (1.8.7)
Reply With Quote #769

Is it possible to make more then 4 infected bots in versus l4d2 ?
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Galaxy9000
Senior Member
Join Date: Dec 2009
Location: Munich
Old 01-02-2010 , 21:14   Re: [L4D & L4D2] Infected Bots (1.8.7)
Reply With Quote #770

Quote:
Originally Posted by ZOOZ View Post
Is it possible to make more then 4 infected bots in versus l4d2 ?
Yes if u installed l4toolz, superversus and infected bots, then u set the cvar correkt maxplayers and in the infectedbots.cfg all right u can spawn as many infected slots u have (e.g. 14vs14 versus, there spawn 14 bots, if not enough real players are there. The bots go out automatically as the surv bots, if real player joins etc.)
__________________
L4D2: 32 Player Versus (Stable) w/ Inf. Bots, L4Toolz, SuperVersus, MultiTanks, HP Reg, SpitterSupergirl, ZombieSelectMenu, Teampanel.

CSS: 64 Player w/ Bots, ES XA, many Plugins (Splahdmg, ExplosiveDeath etc.), Spawnpointgen.

http://www.gametracker.com/server_info/ NO PUB SERVERS ATM
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