I hit the following lines in the special include the plugin came with:
UTIL_MoveTo(id,dest)
{
// Moves an entity to this location + copy the entity's angles
new Float

rigin[3]
pev(dest,pev_origin,origin)
entity_set_origin(id,origin)
set_pev_f(id,pev_angles_x,pev_f(dest,pev_angl es_x))
set_pev_f(id,pev_angles_y,pev_f(dest,pev_angl es_y))
set_pev_f(id,pev_angles_z,pev_f(dest,pev_angl es_z))
}
and
UTIL_MakeGlow(id)
{
// Makes an entity glow it's color specified in ctg_color[team][r/g/b]
set_pev_f(id,pev_rendercolor_x,ctg_color[pev_i(id,pev_team)][0])
set_pev_f(id,pev_rendercolor_y,ctg_color[pev_i(id,pev_team)][1])
set_pev_f(id,pev_rendercolor_z,ctg_color[pev_i(id,pev_team)][2])
set_pev_f(id,pev_renderamt,0.0)
set_pev_i(id,pev_renderfx,kRenderFxGlowShell)
set_pev_f(id,pev_renderamt,0.0)
}
They love to spit out all sortsa errors! like:
undefined symbol pev_angles_x, pev_angles_y....,pev_rendercolor_x
as well as many others, but those are probably caused because of the undefined symbol errors.
Someone care to explain?
what should pev_angles_x be replaced with?
Thanks in advance, this is the 2nd to last obstacle to overcome before this plugin is ported.