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GunMOD BETA [1.1.0 updated 12/25/09]


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Plugin Info:     Modification:   Counter-Strike        Category:   Fun Stuff       
laziboi72
Senior Member
Join Date: Aug 2009
Location: deathrun_temple
Old 12-25-2009 , 14:35   GunMOD BETA [1.1.0 updated 12/25/09]
Reply With Quote #1

GUNMODbeta v1.1.0
by laziboi72

KUDOS TO Zombiezzz for helping me for the whole time!
This plugin was inspired partly by Rolnaaba, thanks!

ADMIN ONLY Version - edit by Zombiezzz

.: Description :.
This Plugin allows players to say /gunmod to open a special menu that allows them to buy special weapons that do extra damage and shoot special sprites like plasma balls, fireballs and lightning. Also the player with the weapon is marked by having their weapon show up on their backs!
Screen Shots of each weapon is attached!

NOTE: Because the weapons cost an insane amount this plugin is best used with MAXMONEY module

.:INSTALLATION:.
1. extract all .mdl files and move them all to your models folder
2. install the plugin normally
3. go play!

.:Required Modules
#include <amxmodx>
#include <cstrike>
#include <fun>
#include <fakemeta>
#include <hamsandwich>
#include <engine>

.:CVARS:.
-gm_enable <0|1>------------disable/enable gunmod
(ALL DEFAULT PRICES ARE $12000)
-gm_AKcost <value>----------Sets The Price Of ak47
-gm_M4cost <value>----------Sets The Price Of m4a1
-gm_M5cost <value>----------Sets The Price Of mp5
-gm_MGcost <value>----------Sets The Price Of m249 machineGUN
-gm_XMcost <value>----------Sets The Price Of xm1014 autoshotgun
-gm_M3cost <value>----------Sets The Price Of m3 pumpaction shotgun
-gm_P9cost <value>----------Sets The Price Of p90
-gm_Damage <value>---------damage multiplying variable (default 5x damage)

.:SAY Commands:.
say /gunmod---------------------opens gunmod menu
teamsay /gunmod----------------opens gunmod menu

.:Credits:.
Quote:
AlejandroSK - Damage mutiplier
Arkshine - registering events/how to precache models properly
minimiller - detecting when player drops primary weapon
GHW_Chronic- lightning code
Hawk552 - Sprite [tut]
Cheapsuit - flame code
Rolnaaba - basic code
.:CHANGELOG:.
Quote:
v1.1.0
-fixed buying bug
v1.0.1
-small code update
v1.0.0
-initial release
.:TO DO LIST:.
-Release LITE versions of gunmod
-Support for CSDM (when used with CSDM there are newround/respawn glitches)
-Integrate the gunMOD into a Zombie mod (currently learning how to code a zombie mod)

_
Attached Files
File Type: zip ScreenShots.zip (1.88 MB, 687 views)
File Type: zip gunModels.zip (3.51 MB, 574 views)
File Type: sma Get Plugin or Get Source (LZB_gunmod.sma - 1177 views - 16.9 KB)
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Taking a break from modding dunno when i will be back

FAIL, RIGHT HERE

Last edited by laziboi72; 01-12-2010 at 20:35.
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martagos
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Join Date: Mar 2009
Location: Germany
Old 12-25-2009 , 14:40   Re: GunMOD [1.0.0]
Reply With Quote #2

n1 but the screenshots in zip file ?
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Old 12-25-2009, 14:53
laziboi72
This message has been deleted by laziboi72. Reason: sorry
Old 12-25-2009, 14:55
laziboi72
This message has been deleted by laziboi72.
martagos
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Join Date: Mar 2009
Location: Germany
Old 12-25-2009 , 15:41   Re: GunMOD [1.0.1 updated 12/25/09]
Reply With Quote #4

ty
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asdas
New Member
Join Date: Aug 2009
Old 12-25-2009 , 16:35   Re: GunMOD [1.0.1 updated 12/25/09]
Reply With Quote #5

nice
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lucas_7_94
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Join Date: Mar 2009
Location: Argentina
Old 12-25-2009 , 17:31   Re: GunMOD [1.0.1 updated 12/25/09]
Reply With Quote #6

You Can use Switch In many parts of the code ..
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laziboi72
Senior Member
Join Date: Aug 2009
Location: deathrun_temple
Old 12-25-2009 , 17:52   Re: GunMOD [1.0.1 updated 12/25/09]
Reply With Quote #7

Quote:
Originally Posted by lucas_7_94 View Post
You Can use Switch In many parts of the code ..
EDIT:
i actually don't see any places that can use switch...

Last edited by laziboi72; 12-26-2009 at 17:20.
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Zombiezzz
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Join Date: Nov 2009
Location: Nov 2009
Old 12-25-2009 , 17:53   Re: GunMOD [1.1.0 updated 12/25/09]
Reply With Quote #8

Nice on the final Update! :] Im still working on it for zombie plauge. :S
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ConnorMcLeod
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Join Date: Jul 2006
Location: France (95)
Old 12-25-2009 , 17:57   Re: GunMOD [1.1.0 updated 12/25/09]
Reply With Quote #9

You already use some... any chance you would have copy some code from other plugins ?
Also, m4a1 model looks disgusting.
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laziboi72
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Join Date: Aug 2009
Location: deathrun_temple
Old 12-25-2009 , 18:08   Re: GunMOD [1.1.0 updated 12/25/09]
Reply With Quote #10

Quote:
Originally Posted by ConnorMcLeod View Post
You already use some... any chance you would have copy some code from other plugins ?
Also, m4a1 model looks disgusting.
yes i did get code from GHW_Chronic's lightning gun and cheap_suit's SYN Flamethrower, i took the sprite shooting codes because I don't understand how to make sprite shooting that is why i credited them with the plugin

if you were saying that i dont know what a switch is. fyi i do know what a switch is, i just dont see where i could use them.

and about the models, i did not make them =P

Last edited by laziboi72; 07-25-2011 at 19:04.
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