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Probleme color


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spirit
Senior Member
Join Date: Jul 2009
Location: Quimper
Old 12-23-2009 , 12:57   Probleme color
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Good night all i have problème with the flashlight only ct his flashlight hasn't the multicolor (red,blue,green,normal)
Can you help me for correct it and lock nightvision for CT team

PHP Code:
#include <amxmodx>
#include <cstrike>
#include <engine>

#define MAX_PLAYERS 32

new bool:hasLight[32]
new 
bool:g_restart_attempt[MAX_PLAYERS 1]
new 
flashlight[33];

public 
plugin_init() 
{
    
//event
    
register_event("ResetHUD""event_hud_reset""be")
    
register_event("TextMsg""event_restart_attempt""a""2=#Game_will_restart_in")
    
register_event("Flashlight","event_flashlight","b");
    
    
//cvar
    
register_cvar("flashlight_custom","1");
    
register_cvar("flashlight_r","100");
    
register_cvar("flashlight_g","100");
    
register_cvar("flashlight_b","100");
    
register_cvar("flashlight_radius","9");
    
register_cvar("flashlight_decay","60");
    
    
register_clcmd("fullupdate""clcmd_fullupdate")
}

public 
clcmd_fullupdate() 
{
    return 
PLUGIN_HANDLED_MAIN
}

public 
event_restart_attempt() 
{
    
    new 
players[32], num
    get_players
(playersnum"a")
    for (new 
inum; ++i)
        
g_restart_attempt[players[i]] = true
}

public 
event_hud_reset(id
{
    if (
g_restart_attempt[id]) 
    {
        
g_restart_attempt[id] = false
        
return
    }
    
event_player_spawn(id)
}
public 
event_flashlight(id
{
    if(!
get_cvar_num("flashlight_custom")) 
    {
        return;
    }
    
    if(
flashlight[id]) 
    {
        
flashlight[id] = 0;
    }
    else 
    {
        
flashlight[id] = 1;
    }
    
    
message_begin(MSG_ONE,get_user_msgid("Flashlight"),{0,0,0},id);
    
write_byte(flashlight[id]);
    
write_byte(100);
    
message_end();
    
    
entity_set_int(id,EV_INT_effects,entity_get_int(id,EV_INT_effects) & ~EF_DIMLIGHT);
}

public 
client_PreThink(id
{
    if(!
get_cvar_num("flashlight_custom")) 
    {
        return;
    }
    
    if(
flashlight[id]) 
    {
        new 
origin[3];
        
get_user_origin(id,origin,3);
        
message_begin(MSG_BROADCAST,SVC_TEMPENTITY);
        
write_byte(27); // TE_DLIGHT
        
write_coord(origin[0]); // X
        
write_coord(origin[1]); // Y
        
write_coord(origin[2]); // Z
        
write_byte(get_cvar_num("flashlight_radius")); // radius
        
write_byte(get_cvar_num("flashlight_r")); // R
        
write_byte(get_cvar_num("flashlight_g")); // G
        
write_byte(get_cvar_num("flashlight_b")); // B
        
write_byte(1); // life
        
write_byte(get_cvar_num("flashlight_decay")); // decay rate
        
message_end();
    }
}  

public 
event_player_spawn(id)
{
    
hasLight[id] = false
}

public 
client_impulse(idimpulse)
{
    if(
impulse != 100)
        return 
PLUGIN_HANDLED_MAIN
    
if(!hasLight[id] && cs_get_user_team(id) == CS_TEAM_T)
    {
        return 
PLUGIN_HANDLED_MAIN
    
}
    return 
PLUGIN_CONTINUE

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