Just a question, how can I access, for example, this offsets in an CBaseAnimation entity (ex: func_illusionary)?
Sub-Class Table (1 Deep): DT_BaseAnimating
Sub-Class Table (2 Deep): DT_BaseEntity
Sub-Class Table (3 Deep): DT_CollisionProperty
-Member: m_nSolidType (offset 41)
-Member: m_usSolidFlags (offset 36)
PHP Code:
CBaseAnimating:
Sub-Class Table (1 Deep): DT_BaseAnimating
Sub-Class Table (2 Deep): DT_BaseEntity
Sub-Class Table (3 Deep): DT_AnimTimeMustBeFirst
-Member: m_flAnimTime (offset 40)
-Member: AnimTimeMustBeFirst (offset 0)
-Member: m_flSimulationTime (offset 44)
-Member: m_vecOrigin (offset 796)
-Member: m_nModelIndex (offset 30)
Sub-Class Table (3 Deep): DT_CollisionProperty
-Member: m_vecMins (offset 8)
-Member: m_vecMaxs (offset 20)
-Member: m_nSolidType (offset 41)
-Member: m_usSolidFlags (offset 36)
-Member: m_nSurroundType (offset 40)
-Member: m_triggerBloat (offset 42)
-Member: m_vecSpecifiedSurroundingMins (offset 44)
-Member: m_vecSpecifiedSurroundingMaxs (offset 56)
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