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Access to model struct


  
 
 
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joropito
AlliedModders Donor
Join Date: Mar 2009
Location: pfnAddToFullPack
Old 12-21-2009 , 11:56   Re: Access to model struct
Reply With Quote #6

Just a question, how can I access, for example, this offsets in an CBaseAnimation entity (ex: func_illusionary)?

Sub-Class Table (1 Deep): DT_BaseAnimating
Sub-Class Table (2 Deep): DT_BaseEntity
Sub-Class Table (3 Deep): DT_CollisionProperty
-Member: m_nSolidType (offset 41)
-Member: m_usSolidFlags (offset 36)

PHP Code:
CBaseAnimating:
 
Sub-Class Table (1 Deep): DT_BaseAnimating
  Sub
-Class Table (2 Deep): DT_BaseEntity
   Sub
-Class Table (3 Deep): DT_AnimTimeMustBeFirst
   
-Memberm_flAnimTime (offset 40)
  -
MemberAnimTimeMustBeFirst (offset 0)
  -
Memberm_flSimulationTime (offset 44)
  -
Memberm_vecOrigin (offset 796)
  -
Memberm_nModelIndex (offset 30)
   
Sub-Class Table (3 Deep): DT_CollisionProperty
   
-Memberm_vecMins (offset 8)
   -
Memberm_vecMaxs (offset 20)
   -
Memberm_nSolidType (offset 41)
   -
Memberm_usSolidFlags (offset 36)
   -
Memberm_nSurroundType (offset 40)
   -
Memberm_triggerBloat (offset 42)
   -
Memberm_vecSpecifiedSurroundingMins (offset 44)
   -
Memberm_vecSpecifiedSurroundingMaxs (offset 56
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