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smoke can disappear


  
 
 
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whosyourdaddy
Senior Member
Join Date: Apr 2008
Old 12-21-2009 , 04:28   smoke can disappear
Reply With Quote #1

ok so pretyt much im using this function to make a green smoke nade as a poison smoke but if u dont see it explode then the green smoke wont show but if u see it explode then it will show any idea why?

Code:
static Float:origin[3]
new szModel[ 64 ]
pev(entity, pev_origin, origin)
 
entity_get_string( entity, EV_SZ_model, szModel, charsmax( szModel ) );
/
/ remove entity from world
entity_set_vector( entity, EV_VEC_origin, Float:{ 9999.9, 9999.9, 9999.9 } );
entity_set_int( entity, EV_INT_flags, FL_KILLME );
 
static ent
ent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_target"))
 
entity_set_string(ent, EV_SZ_classname, "poisen_nade")
 
set_pev(ent,pev_solid,SOLID_TRIGGER)
 
set_pev(ent, pev_owner, owner) // cvar amx_gasobeyFF
 
entity_set_origin(ent,origin)
entity_set_model( ent, szModel );
entity_set_size(ent, Float:{-180.0, -180.0, -180.0}, Float:{180.0, 180.0, 180.0})
 
message_begin( MSG_BROADCAST, SVC_TEMPENTITY );
write_byte( TE_FIREFIELD );
engfunc( EngFunc_WriteCoord, origin[ 0 ] );
engfunc( EngFunc_WriteCoord, origin[ 1 ] );
engfunc( EngFunc_WriteCoord, origin[ 2 ] + 50 );
write_short( 100 );
write_short( g_iSprites[SPR_GREENSMOKE] );
write_byte( 100 );
write_byte( TEFIRE_FLAG_ALPHA );
write_byte( 1000 );
message_end();
 
 
message_begin( MSG_BROADCAST, SVC_TEMPENTITY );
write_byte( TE_FIREFIELD );
engfunc( EngFunc_WriteCoord, origin[ 0 ] );
engfunc( EngFunc_WriteCoord, origin[ 1 ] );
engfunc( EngFunc_WriteCoord, origin[ 2 ] + 50 );
write_short( 150 );
write_short( g_iSprites[SPR_GREENSMOKE] );
write_byte( 10 );
write_byte( TEFIRE_FLAG_ALPHA | TEFIRE_FLAG_SOMEFLOAT );
write_byte( 1000 );
message_end( );
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