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[L4D2] Bulldozer Certificate


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Blakeocity
Senior Member
Join Date: Nov 2009
Old 12-10-2009 , 15:39   Re: [L4D2] Bulldozer Certificate
Reply With Quote #11

Great plugin. Thanks
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Crimson_Fox
Senior Member
Join Date: Mar 2009
Old 12-20-2009 , 00:07   Re: [L4D2] Bulldozer Certificate
Reply With Quote #12

I noticed that when charger picked up an almost dead incaped survivor, the survivor's downed health is restored to maximum when the charge is completed. Would it be possible to restore the survivor's health back to the point where it was before the charge?
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AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 12-20-2009 , 05:30   Re: [L4D2] Bulldozer Certificate
Reply With Quote #13

Yes. Ill work on that


EDIT:

1.0.3 is live.

Last edited by AtomicStryker; 12-20-2009 at 10:08.
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queerninja
Junior Member
Join Date: Dec 2009
Old 12-20-2009 , 15:26   Re: [L4D2] Bulldozer Certificate
Reply With Quote #14

Hey, this looks great! But I cannot download from the link...I tried the .sp file too, but this error comes when I try and compile it:
home/groups/sourcemod/upload_tmp/phpLnswLs.sp(97) : error 017: undefined symbol "IncappedHealth"
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Xterminator
Junior Member
Join Date: Apr 2009
Old 12-20-2009 , 16:06   Re: [L4D2] Bulldozer Certificate
Reply With Quote #15

You need to move
Code:
new IncappedHealth[MAXPLAYERS+1];
above
Code:
public Action:CheckForIncapped(Handle:timer, any:client)
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AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 12-20-2009 , 18:55   Re: [L4D2] Bulldozer Certificate
Reply With Quote #16

Whoops.
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Crimson_Fox
Senior Member
Join Date: Mar 2009
Old 12-20-2009 , 22:15   Re: [L4D2] Bulldozer Certificate
Reply With Quote #17

Very cool, thanks! I'll load it up on my server.
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SkaP
Senior Member
Join Date: Dec 2009
Old 12-24-2009 , 01:43   Re: [L4D2] Bulldozer Certificate
Reply With Quote #18

Awesome plugin but I have noticed something weird.

When someone is falling off the side of a cliff and a charger charges him, he will grab him and force him off. All cool accept when the charger dies the person that was falling will start his falling animation again and teleport back to the cliff. It seems very unnatural for this to happen.

It technically helps both teams. The survivors can't be death charged easily after a smoker/jockey pull to a cliff edge and it helps the infected a bit because the person that was falling will have less health and closer to falling after the charger dies(unless it was going to be a death charge).

IMO the survivor who was falling and got charged should be put back to where he got charged to even if it saved him from the cliff. If the charge would end in the death of the survivor, the survivor should die.
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Visual77
Veteran Member
Join Date: Jan 2009
Old 12-25-2009 , 06:10   Re: [L4D2] Bulldozer Certificate
Reply With Quote #19

Getting spammed with almost 1mb log of this with the newest version.

Code:
L 12/25/2009 - 00:00:48: SourceMod error session started
L 12/25/2009 - 00:00:48: Info (map "c5m3_cemetery") (file "errors_20091225.log")
L 12/25/2009 - 00:00:48: [SM] Native "KillTimer" reported: Invalid timer handle dcc2017e (error 3)
L 12/25/2009 - 00:00:48: [SM] Displaying call stack trace for plugin "l4d2_bulldozercertificate.smx":
L 12/25/2009 - 00:00:48: [SM]   [0]  Line 37, l4d2_bulldozercertificate.sp::Event_Charge()
L 12/25/2009 - 00:00:49: [SM] Native "KillTimer" reported: Invalid timer handle dcc2017e (error 3)
L 12/25/2009 - 00:00:49: [SM] Displaying call stack trace for plugin "l4d2_bulldozercertificate.smx":
L 12/25/2009 - 00:00:49: [SM]   [0]  Line 53, l4d2_bulldozercertificate.sp::Event_ChargeEnd()
L 12/25/2009 - 00:00:56: [SM] Native "KillTimer" reported: Invalid timer handle dcc2017e (error 3)
L 12/25/2009 - 00:00:56: [SM] Displaying call stack trace for plugin "l4d2_bulldozercertificate.smx":
L 12/25/2009 - 00:00:56: [SM]   [0]  Line 53, l4d2_bulldozercertificate.sp::Event_ChargeEnd()
L 12/25/2009 - 00:01:14: [SM] Native "KillTimer" reported: Invalid timer handle dcc2017e (error 3)
L 12/25/2009 - 00:01:14: [SM] Displaying call stack trace for plugin "l4d2_bulldozercertificate.smx":
L 12/25/2009 - 00:01:14: [SM]   [0]  Line 37, l4d2_bulldozercertificate.sp::Event_Charge()
L 12/25/2009 - 00:01:15: [SM] Native "KillTimer" reported: Invalid timer handle dcc2017e (error 3)
L 12/25/2009 - 00:01:15: [SM] Displaying call stack trace for plugin "l4d2_bulldozercertificate.smx":
L 12/25/2009 - 00:01:15: [SM]   [0]  Line 53, l4d2_bulldozercertificate.sp::Event_ChargeEnd()
L 12/25/2009 - 00:01:16: [SM] Native "KillTimer" reported: Invalid timer handle dcc2017e (error 3)
L 12/25/2009 - 00:01:16: [SM] Displaying call stack trace for plugin "l4d2_bulldozercertificate.smx":
L 12/25/2009 - 00:01:16: [SM]   [0]  Line 53, l4d2_bulldozercertificate.sp::Event_ChargeEnd()
L 12/25/2009 - 00:01:17: [SM] Native "KillTimer" reported: Invalid timer handle dcc2017e (error 3)
L 12/25/2009 - 00:01:17: [SM] Displaying call stack trace for plugin "l4d2_bulldozercertificate.smx":
L 12/25/2009 - 00:01:17: [SM]   [0]  Line 37, l4d2_bulldozercertificate.sp::Event_Charge()
L 12/25/2009 - 00:01:18: [SM] Native "KillTimer" reported: Invalid timer handle dcc2017e (error 3)
L 12/25/2009 - 00:01:18: [SM] Displaying call stack trace for plugin "l4d2_bulldozercertificate.smx":
L 12/25/2009 - 00:01:18: [SM]   [0]  Line 53, l4d2_bulldozercertificate.sp::Event_ChargeEnd()
L 12/25/2009 - 00:01:20: [SM] Native "KillTimer" reported: Invalid timer handle dcc2017e (error 3)
L 12/25/2009 - 00:01:20: [SM] Displaying call stack trace for plugin "l4d2_bulldozercertificate.smx":
L 12/25/2009 - 00:01:20: [SM]   [0]  Line 53, l4d2_bulldozercertificate.sp::Event_ChargeEnd()
L 12/25/2009 - 00:01:46: Error log file session closed.
Visual77 is offline
Visual77
Veteran Member
Join Date: Jan 2009
Old 12-27-2009 , 12:58   Re: [L4D2] Bulldozer Certificate
Reply With Quote #20

More error logs from today. This log is suppost to be 0.9MB, but there is a limit to only upload 90kb so I had to reduce it down a bit.

Last edited by Visual77; 05-02-2010 at 15:36.
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