 |
|
Senior Member
Join Date: May 2009
Location: Garena
|

12-19-2009
, 22:54
Re: new berserker == berserker
|
#22
|
Quote:
Originally Posted by Mxnn
PHP Code:
if ( read_data( 2 ) == new_berserker ) { set_user_rendering( read_data( 2 ), kRenderFxGlowShell, 0, 0, 0, kRenderNormal, 16 ) new_berserker = read_data( 1 ) NewBerserker( new_berserker ) } else { if ( read_data( 2 ) == new_berserker ) { client_cmd(0, "spk bersekerdie")// That is equal to do this --->emit_sound( 0, CHAN_STREAM, BerserkerDown, 1.0, ATTN_NORM, 0, PITCH_HIGH ) // But more easier.. // In "bersekerdie" you have to put the ubication of the sound (the sound must be download by the client, you have to put a default ubication inside the cstrike folder) } }
|
Doesn't work. When berserker die the sound didn't play.
__________________
|
|
|
|