Code:
//------------Source Code-----------
//Vampire Mod
//By Zidd
//A Version Half-life engine version of an unreal tournament mutator
#include <amxmodx>
#include <amxmisc>
#include <fun>
public plugin_init () {
register_plugin("Vampire Mode", "0.01", "Zidd")
register_clcmd("amx_vampire", "vampire", ADMIN_BAN, " : Sets Vampire Mode")
register_event("DeathMsg","DeathMsge","a")
}
public vampire (id) {
new health=get_user_health( id )
// What Should Happen When You Reach 1 HP
if ( health == 1 ) {
client_print (1,print_center,"You Thirst For Blood Go Get Some Kills For More HP!")
set_task (0.5,"vampire",id)
return PLUGIN_HANDLED
}
//What Should Happen When You Have More Than 1 HP
if (health < 1) {
set_user_health (id,(health-1))
set_task (0.5,"vampire",id)
return PLUGIN_HANDLED
}
return PLUGIN_HANDLED
}
public DeathMsge() {
new id = read_data( 1 );
new health=get_user_health( id )
set_user_health(id,(health+=10))
client_print (id,print_center,"You Get 10HP For The Kill You Just Made")
set_task (0.5,"vampire",id)
return PLUGIN_HANDLED
}
I haven't tested it and i'm not really sure what you're trying to do with set_task() but if you explain to me what this should do, then i can help you
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