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Good L4D2 Versus Server Config/Mods?


  
 
 
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KrankFL
Member
Join Date: May 2009
Old 12-14-2009 , 11:28   Re: Good L4D2 Versus Server Config/Mods?
Reply With Quote #6

Here's a cfg I put together for my server, feel free to use it however you want, added a custom cfg and normal cfg with default game settings.

Custom CFG
Code:
//Custom Server Settings\\
//say "Loaded custom mode"

sm_cvar mp_gamemode versus

sm_cvar sb_all_bot_team 1

//[Custom Versus Settings]\\
sm_cvar vs_max_team_switches 2                //default 1
sm_cvar vs_incap_bonus 20                //default 10
sm_cvar vs_survival_bonus 50                //default 25
sm_cvar vs_tank_damage 24                //default 24 - tank dmg per hit
sm_cvar z_difficulty Easy                //Easy, Normal, Hard, Impossible

//[versus special infected limit]\\
sm_cvar z_versus_boomer_limit 1
sm_cvar z_versus_charger_limit 2
sm_cvar z_versus_hunter_limit 2
sm_cvar z_versus_jockey_limit 2
sm_cvar z_versus_smoker_limit 2
sm_cvar z_versus_spitter_limit 1

//[coop special infected limit]\\
sm_cvar z_boomer_limit 1
sm_cvar z_charger_limit 2
sm_cvar z_hunter_limit 2
sm_cvar z_jockey_limit 2
sm_cvar z_smoker_limit 2
sm_cvar z_spitter_limit 1

sm_cvar survivor_limit 4                 //default 4 max nr of survivors
sm_cvar z_max_player_zombies 4            //default 4 max nr of player zombies

//-------------------------------------------------------------------------------------


//Survivor Modding\\
sm_cvar survivor_allow_crawling 1             //default 0
sm_cvar survivor_crawl_speed 35             //default 15
sm_cvar survivor_crouch_speed  75            //default 75
sm_cvar survivor_damage_speed_factor 0.50        //default 0
sm_cvar survivor_drag_continuous_fire 1            //default 1
sm_cvar survivor_drag_speed_multiplier 0        //default 0
sm_cvar z_survivor_respawn_health 75            //default 50
sm_cvar survivor_drag_type 0    
//0: no dragging, 1: short tug, 2: continuous drag

sm_cvar survivor_friendly_fire_factor_easy 1        //default 0
sm_cvar survivor_incap_decay_rate 3            //default 3
sm_cvar survivor_incap_health 450            //default 300
sm_cvar survivor_incap_hopeless_decay_rate 20        //default 12
sm_cvar survivor_incap_tongued_decay_rate 12        //default 12
sm_cvar survivor_incapacitated_reload_multiplier 0    //default 1
sm_cvar survivor_lean 0                 //default 0 -  leaning?
sm_cvar survivor_ledge_grab_health 450            //default 300
sm_cvar survivor_limp_health 35                //default 40
sm_cvar survivor_limp_walk_speed 90            //default 85
sm_cvar survivor_max_incapacitated_count 3        //default 2
sm_cvar survivor_model_selection -1            //default -1

sm_cvar survivor_respawn_with_guns 2            //default 1
//0: Just a pistol, 1: Downgrade of last primary weapon, 2: Last primary weapon.

sm_cvar survivor_revive_duration 3            //default 5
sm_cvar survivor_revive_health 45             //default 30
//How much temp health you get revived with.
sm_cvar survivor_speed 210                //default 210 

//sm_cvar survivor_limit 4                 //default 4 max nr of survivors
//sm_cvar z_max_player_zombies 4            //default 4 max nr of player zombies
//sm_cvar survivor_push 0                //default 0 pushing other surv
//sm_cvar survivor_shove_teammates 0

//sm_cvar survivor_revive_after_drag 0            //default 0
//Standing still after dragging someone will start reviving him

//sm_cvar survivor_revive_continuous_fire 1        //default 1
//Players need to hold +attack to revive

//sm_cvar survivor_speed_boost_factor 1            //default 1
//sm_cvar survivor_sprint_multiplier 1            //default 1
//sm_cvar survivor_upgrade_reload_duration 0        //default 0

//Zombie Player Modding\\---------------------------------------------------------------------

//[smoker]\\
sm_cvar tongue_allow_voluntary_release 1         //default 0
sm_cvar tongue_break_from_damage_amount 75        //default 50
sm_cvar tongue_choke_damage_amount 10            //default 10
sm_cvar tongue_choke_damage_interval 1            //default 1
sm_cvar tongue_drag_damage_amount 3            //default 3
sm_cvar tongue_dropping_to_ground_time 2        //default 2
sm_cvar tongue_fly_speed 1000                //default 1000
sm_cvar tongue_health 150                //default 100 - tongue health
sm_cvar z_gas_health 400                //default 250 - smoker health
sm_cvar tongue_hit_delay 18                //default 20
sm_cvar tongue_miss_delay 4                //default 15
sm_cvar tongue_range 950                //default 750

//[Boomer]\\
sm_cvar z_allow_female_boomer 1                //default 1
sm_cvar z_exploding_health 100                //default 50 - boomer health
sm_cvar z_exploding_force 5000                //default 5000
sm_cvar z_exploding_splat 100                //default 50 - dmg to take when hitting ground doing splat
sm_cvar z_exploding_splat_radius 250            //default 200 - Boomers splatter radius
sm_cvar z_female_boomer_spawn_chance 50            //default 25
sm_cvar z_vomit_range 400                //default 300
sm_cvar z_vomit_maxdamagedist 400            //default 350
sm_cvar z_vomit_fade_duration 3.5            //default 5 seconds
sm_cvar z_vomit_fade_start 3.5                //default 5

//[Common]\\
sm_cvar z_background_limit 20                //default 20
sm_cvar z_common_limit 30                //default 30
sm_cvar z_health 50                    //default 50 - common zombie health
sm_cvar z_infected_flashlight 1                //default 1 - allows zombies to see in the dark
sm_cvar z_speed 250                    //default 250

//[Charger]\\
sm_cvar z_charger_allow_shove 0                //default 0 - allow shoving of charger
sm_cvar z_charger_health 900                //default 600
sm_cvar z_charger_max_prop_force 3000            //default 3000
sm_cvar z_charger_pound_dmg 15                //default 15
//sm_cvar z_charger_probe_alone 6            //default 6
//sm_cvar z_charger_probe_attack 24            //default 24

//[Hunter]\\
sm_cvar z_hunter_health 800                //default 250
sm_cvar z_hunter_max_pounce_bonus_damage 24        //default 24
sm_cvar z_hunter_speed 300                //default 300

//[Jockey]\\
sm_cvar z_jockey_health 450                 //default 325
sm_cvar z_jockey_leap_range 300                //default 200
sm_cvar z_jockey_leap_time 0.6                //default 1 - Time allowed between jockey bot leaps.
sm_cvar z_jockey_ride_damage 4                //default 3
sm_cvar z_jockey_speed 250                //default 250

//[Spitter]\\
sm_cvar z_spitter_health 400                //default 100
sm_cvar z_spitter_max_wait_time 30            //default 30
sm_cvar z_spitter_range 950                //default 850
sm_cvar z_spitter_speed 210                //default 210
sm_cvar z_spit_velocity 1000                //default 900

//[Tank]\\
sm_cvar z_tank_health 3500                //default 4000
sm_cvar z_tank_speed_vs 210                //default 210
sm_cvar z_tank_speed 210                //default 210
sm_cvar versus_tank_chance 0                //default 0.75

//[add bot for 5 vs 5]\\
//exec sourcemod\sb_add_5vs5_1bot.cfg

//[Weapon ammo ammount]\\
sm_cvar ammo_assaultrifle_max 724            //default 360
sm_cvar ammo_autoshotgun_max 256             //default 90
sm_cvar ammo_grenadelauncher_max 40            //default 30
sm_cvar ammo_huntingrifle_max 250            //default 150
sm_cvar ammo_shotgun_max 156                //default 56
sm_cvar ammo_smg_max 860                //default 650
sm_cvar ammo_sniperrifle_max 290            //default 180
sm_cvar ammo_chainsaw_max 40                //default 20


//[backups]\\
//sm_cvar z_boomer_limit 1                //default 1
//sm_cvar z_charger_limit 1                //default 1
//sm_cvar z_hunter_limit 1                //default 1
//sm_cvar z_jockey_limit 1                //default 1
//sm_cvar z_smoker_limit 1                //default 1
//sm_cvar z_spitter_limit                //default 1
//sm_cvar z_crouch_speed 75                //default 75
//sm_cvar z_versus_boomer_limit 1
//sm_cvar z_versus_charger_limit 1
//sm_cvar z_versus_hunter_limit 1
//sm_cvar z_versus_jockey_limit 1
//sm_cvar z_versus_smoker_limit 1
//sm_cvar z_versus_spitter_limit 1
Normal CFG
Code:
//Default Server Settings\\

//[Custom Versus Settings]\\
sm_cvar vs_max_team_switches 1                //default 1
sm_cvar vs_incap_bonus 10                //default 10
sm_cvar vs_survival_bonus 25                //default 25
sm_cvar vs_tank_damage 24                //default 24 - tank dmg per hit
sm_cvar z_difficulty normal                //Easy, Normal, Hard, Impossible
sm_cvar z_versus_boomer_limit 1
sm_cvar z_versus_charger_limit 1
sm_cvar z_versus_hunter_limit 1
sm_cvar z_versus_jockey_limit 1
sm_cvar z_versus_smoker_limit 1
sm_cvar z_versus_spitter_limit 1
//-------------------------------------------------------------------------------------


//Survivor Modding\\
sm_cvar survivor_allow_crawling 0             //default 0
sm_cvar survivor_crawl_speed 15             //default 15
sm_cvar survivor_crouch_speed  75            //default 75
sm_cvar survivor_damage_speed_factor 0            //default 0
sm_cvar survivor_drag_continuous_fire 1            //default 1
sm_cvar survivor_drag_speed_multiplier 0        //default 0
sm_cvar z_survivor_respawn_health 50            //default 50

sm_cvar survivor_drag_type 0    
//0: no dragging, 1: short tug, 2: continuous drag

sm_cvar survivor_friendly_fire_factor_easy     0    //default 0
sm_cvar survivor_incap_decay_rate 3            //default 3
sm_cvar survivor_incap_health 300            //default 300
sm_cvar survivor_incap_hopeless_decay_rate 12        //default 12
sm_cvar survivor_incap_tongued_decay_rate 12        //default 12
sm_cvar survivor_incapacitated_reload_multiplier 1    //default 1
sm_cvar survivor_lean 0                 //default 0 -  leaning?
sm_cvar survivor_ledge_grab_health 300            //default 300
sm_cvar survivor_limp_health 40                //default 40
sm_cvar survivor_limp_walk_speed 85            //default 85
sm_cvar survivor_max_incapacitated_count 2        //default 2
sm_cvar survivor_model_selection -1            //default -1

sm_cvar survivor_respawn_with_guns 1            //default 1
//0: Just a pistol, 1: Downgrade of last primary weapon, 2: Last primary weapon.

sm_cvar survivor_revive_duration 5            //default 5
sm_cvar survivor_revive_health 30             //default 30
//How much temp health you get revived with.
sm_cvar survivor_speed 210                //default 210 

//sm_cvar survivor_limit 4                 //default 4 max nr of survivors
//sm_cvar z_max_player_zombies 4            //default 4 max nr of player zombies
//sm_cvar survivor_push 0                //default 0 pushing other surv
//sm_cvar survivor_shove_teammates 0

//sm_cvar survivor_revive_after_drag 0            //default 0
//Standing still after dragging someone will start reviving him

//sm_cvar survivor_revive_continuous_fire 1        //default 1
//Players need to hold +attack to revive

//sm_cvar survivor_speed_boost_factor 1            //default 1
//sm_cvar survivor_sprint_multiplier 1            //default 1
//sm_cvar survivor_upgrade_reload_duration 0        //default 0

//Zombie Player Modding\\---------------------------------------------------------------------

//[smoker]\\
sm_cvar tongue_allow_voluntary_release 0         //default 0
sm_cvar tongue_break_from_damage_amount 50        //default 50
sm_cvar tongue_choke_damage_amount 10            //default 10
sm_cvar tongue_choke_damage_interval 1            //default 1
sm_cvar tongue_drag_damage_amount 3            //default 3
sm_cvar tongue_dropping_to_ground_time 2        //default 2
sm_cvar tongue_fly_speed 1000                //default 1000
sm_cvar tongue_health 100                //default 100 - tongue health
sm_cvar z_gas_health 250                //default 250 - smoker health
sm_cvar tongue_hit_delay 20                //default 20
sm_cvar tongue_miss_delay 15                //default 15
sm_cvar tongue_range 750                //default 750

//[Boomer]\\
sm_cvar z_allow_female_boomer 1                //default 1
sm_cvar z_exploding_health 50                //default 50 - boomer health
sm_cvar z_exploding_force 5000                //default 5000
sm_cvar z_exploding_splat 50                //default 50 - dmg to take when hitting ground doing splat
sm_cvar z_exploding_splat_radius 200            //default 200 - Boomers splattering on the ground make survivors inside this radius it
sm_cvar z_female_boomer_spawn_chance 25            //default 25
sm_cvar z_vomit_range 300                //default 300
sm_cvar z_vomit_maxdamagedist 350            //default 350
sm_cvar z_vomit_fade_duration 5                //default 5 seconds
sm_cvar z_vomit_fade_start 5                //default 5

//[Common]\\
sm_cvar z_background_limit 20                //default 20
sm_cvar z_common_limit 30                //default 30
sm_cvar z_health 50                    //default 50 - common zombie health
sm_cvar z_infected_flashlight 1                //default 1 - allows zombies to see in the dark

//[Charger]\\
sm_cvar z_charger_allow_shove 0                //default 0 - allow shoving of charger
sm_cvar z_charger_health 600                //default 600
sm_cvar z_charger_max_prop_force 3000            //default 3000
sm_cvar z_charger_pound_dmg 15                //default 15
//sm_cvar z_charger_probe_alone 6            //default 6
//sm_cvar z_charger_probe_attack 24            //default 24

//[Hunter]\\
sm_cvar z_hunter_health 250                //default 250
sm_cvar z_hunter_max_pounce_bonus_damage 24        //default 24
sm_cvar z_hunter_speed 300                //default 300

//[Jockey]\\
sm_cvar z_jockey_health 325                 //default 325
sm_cvar z_jockey_leap_range 200                //default 200
sm_cvar z_jockey_leap_time 1                //default 1 - Time allowed between jockey bot leaps.
sm_cvar z_jockey_ride_damage 3                //default 3
sm_cvar z_jockey_speed 250                //default 250

//[Spitter]\\
sm_cvar z_spitter_health 100                //default 100
sm_cvar z_spitter_max_wait_time 30            //default 30
sm_cvar z_spitter_range 850                //default 850
sm_cvar z_spitter_speed 210                //default 210
sm_cvar z_spit_velocity 900                //default 900

//[Tank]\\
sm_cvar z_tank_health 4000                //default 4000
sm_cvar z_tank_speed_vs 210                //default 210
sm_cvar z_tank_speed 210                //default 210
sm_cvar versus_tank_chance 0.75                //default 0.75

//[Weapon ammo ammount]\\
sm_cvar ammo_assaultrifle_max 360            //default 360
sm_cvar ammo_autoshotgun_max 90             //default 90
sm_cvar ammo_grenadelauncher_max 30            //default 30
sm_cvar ammo_huntingrifle_max 150            //default 150
sm_cvar ammo_shotgun_max 56                //default 56
sm_cvar ammo_smg_max 650                //default 650
sm_cvar ammo_sniperrifle_max 180            //default 180
sm_cvar ammo_chainsaw_max 20                //default 20

//[backups]\\
//sm_cvar z_boomer_limit 1                //default 1
//sm_cvar z_charger_limit 1                //default 1
//sm_cvar z_hunter_limit 1                //default 1
//sm_cvar z_jockey_limit 1                //default 1
//sm_cvar z_smoker_limit 1                //default 1
//sm_cvar z_spitter_limit                //default 1
//sm_cvar z_crouch_speed 75                //default 75
//sm_cvar z_versus_boomer_limit 1
//sm_cvar z_versus_charger_limit 1
//sm_cvar z_versus_hunter_limit 1
//sm_cvar z_versus_jockey_limit 1
//sm_cvar z_versus_smoker_limit 1
//sm_cvar z_versus_spitter_limit 1

sm_say "Normal Server Setting Loaded - Returning to normal Gameplay."

Last edited by KrankFL; 12-14-2009 at 11:32.
KrankFL is offline
 


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