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need help with 2 plugins


  
 
 
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Belsebub
Senior Member
Join Date: Feb 2005
Location: Sweden
Old 04-01-2005 , 15:18   need help with 2 plugins
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im working on 2 plugins now and i got some problems, on the classes plugin the resethud thing dont seem work and on the stats plugin i get theese errors when i compile:

Code:
(9) : error 017: undefined symbol "id" 
(9 -- 10) : error 008: must be a constant expression; assumed zero
the stats plugin:

Code:
 //----------------------------------------------------------------------------------------------  #include <amxmodx>  #include <amxmisc>  #include <engine>  #include <fun>  //----------------------------------------------------------------------------------------------  // VARIABLES  new constitution[33] = 1  new hp[33] = 10 * (constitution[id])  new pointsleft[33] = 5  //----------------------------------------------------------------------------------------------  public plugin_init()  {     register_plugin("Stats", "1.0", "Belsebub")     register_menucmd(register_menuid("Stats Menu"), 1023, "ActionMenu")     register_clcmd("say /statsmenu", "ShowMenu", -1, "Shows The stats menu")     register_event("ResetHUD", "Event_Resethud", "a")  }  //----------------------------------------------------------------------------------------------  public ShowMenu(id)  {     new szMenuBody[256]     new keys     new len = format( szMenuBody, 255, "Stats Menu:^nPoints Left:%d^n",pointsleft )     len += format( szMenuBody[len], 255-len, "^n\w1. Constitution (%d)",constitution )     len += format( szMenuBody[len], 255-len, "^n\w2. Nothing" )     len += format( szMenuBody[len], 255-len, "^n\w3. Nothing" )     len += format( szMenuBody[len], 255-len, "^n\w4. Nothing" )     len += format( szMenuBody[len], 255-len, "^n\w5. Exit" )     keys = (1<<0|1<<1|1<<2|1<<3|1<<4)     show_menu( id, keys, szMenuBody, -1 )     return PLUGIN_CONTINUE  }  //----------------------------------------------------------------------------------------------  public ActionMenu(id, key)  {     switch(key)     {         case 0:         {             constitution[id] += 1             pointsleft[id] -= 1         }         case 1:         {             return PLUGIN_CONTINUE         }         case 2:         {             return PLUGIN_CONTINUE         }         case 3:         {             return PLUGIN_CONTINUE         }         case 4:         {             return PLUGIN_CONTINUE         }     }     return PLUGIN_CONTINUE  }  //----------------------------------------------------------------------------------------------  public Event_Resethud(id)  {     if (constitution[id] == 1) {         return PLUGIN_CONTINUE     }     new health = get_user_health ( id )     set_user_health(id, health + hp[id])     return PLUGIN_CONTINUE  }  //----------------------------------------------------------------------------------------------

the classes plugin:

Code:
 //----------------------------------------------------------------------------------------------  #include <amxmodx>  #include <amxmisc>  #include <fun>  #include <cstrike>  //----------------------------------------------------------------------------------------------  // VARIABLES  new bool:Sniper[33] = false  new bool:Engineer[33] = false  new bool:Medic[33] = false  new bool:NoClass[33] = true  //----------------------------------------------------------------------------------------------  public plugin_init()  {     register_plugin("Classes","0.1","Belsebub")     register_event("ResetHUD", "Event_Resethud", "a")     register_menucmd(register_menuid("Class Menu:"),1023,"ActionMenu")     register_clcmd("say /changeclass","ShowMenu")  }  //----------------------------------------------------------------------------------------------  public Event_Resethud(id)  {     if (NoClass[id] == true)  {         ShowMenu(id)         return PLUGIN_CONTINUE         } else if (Sniper[id] == true) {         set_user_maxspeed(id, 320.0)         give_item(id, "weapon_scout")         set_user_footsteps(id,1)         } else if (Engineer[id] == true) {         set_user_health(id,150)         } else if (Medic[id] == true) {         set_user_health(id,200)     }     return PLUGIN_CONTINUE  }  //----------------------------------------------------------------------------------------------  public ShowMenu(id)  {     new szMenuBody[512]     new keys     new len = format(szMenuBody, 511, "\yClass Menu:^n" )     len += format( szMenuBody[len], 511-len, "^n\w1. Sniper" )     len += format( szMenuBody[len], 511-len, "^n\w2. Engineer" )     len += format( szMenuBody[len], 511-len, "^n\w3. Medic" )     len += format( szMenuBody[len], 511-len, "^n\w4. Exit" )     keys = (1<<0|1<<1|1<<2|1<<3)     show_menu( id, keys, szMenuBody, -1 )     return PLUGIN_CONTINUE  }  //--------------------------------------------------------------------------------------------  public ActionMenu(id,key)  {     switch(key)     {         case 0:         {             Sniper[id] = true             Engineer[id] = false             Medic[id] = false             NoClass[id] = false         }         case 1:         {             Sniper[id] = false             Engineer[id] = true             Medic[id] = false             NoClass[id] = false         }         case 2:         {             Sniper[id] = false             Engineer[id] = false             Medic[id] = true             NoClass[id] = false         }         case 3:         {             return PLUGIN_CONTINUE         }     }     return PLUGIN_CONTINUE  }  //----------------------------------------------------------------------------------------------
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