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[TUT] Converting Source Models


  
 
 
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Thirsk
Junior Member
Join Date: Aug 2009
Location: Sydney, Australia
Old 12-04-2009 , 06:22   Re: [TUT] Converting Sourcemod Models
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Damn you guys are amazing. I've been trying this for a while now and read up almost any support I could get but there's one thing leaving me stumped..

I've managed to get the source model skin into milkshape but after importing the 1.6 skeleton, I'm not sure how to align the two together. Usually it's the arms that don't line up since the 1.6 skeleton is in a spread-eagle shape. I don't dare to modify the skeleton (as it'll screw up the sequence animations) so my only choice is to somehow swing the arms and legs of the skin in place..

But that's the thing..do I select the vertexes, face or group? And do I move or rotate? And if so, on which option - centre of mass, origin, user point, x,y,z coordinates? Actually, am I even on the right track?
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