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[L4D/L4D2] Weapon/Zombie Spawner v1.0a (Update 18.10.10)


  
 
 
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anon666
Member
Join Date: Apr 2009
Location: south east asia
Old 12-01-2009 , 12:01   Re: [L4D2] Weapon Spawner
Reply With Quote #11

Quote:
Originally Posted by (FoE)ThePhoenix View Post
this may already be posted Im sorry im in a super hurry, the CS weaps dont do damage when first spawnd but do usually after a map change, ideas?
triggerman said he has a workaround by using stripper but I couldnt reproduce it.

Quote:
Originally Posted by triggerman View Post
hmm iv noticed on my server that the CSS weapons work on all maps regardless of restarts or map changes. might be because i have stripper adding them into all the maps. will test to see what happens without stripper.

EDIT: tested it. without stripper adding any weapons to any map they acted as predicted. spawn it and it doesnt work, change map, spawn it again and it does work.
however with stripper adding 1 instance of every gun to all maps, i spawned a gun as soon as i got in after a server restart and they worked immediatly.

get stripper and put the following into the global_filters.cfg
Code:
add:
{
"origin" "0 0 -10000"
"spawnflags" "1"
"solid" "6"
"skin" "0"
"disableshadows" "0"
"count" "1"
"angles" "0 0 0"
"classname" "weapon_sniper_scout"
}
{
"origin" "0 0 -10000"
"spawnflags" "1"
"solid" "6"
"skin" "0"
"disableshadows" "0"
"count" "1"
"angles" "0 0 0"
"classname" "weapon_sniper_awp"
}
{
"origin" "0 0 -10000"
"spawnflags" "1"
"solid" "6"
"skin" "0"
"disableshadows" "0"
"count" "1"
"angles" "0 0 0"
"classname" "weapon_smg_mp5"
}
{
"origin" "0 0 -10000"
"spawnflags" "1"
"solid" "6"
"skin" "0"
"disableshadows" "0"
"count" "1"
"angles" "0 0 0"
"classname" "weapon_rifle_sg552"
}
that should make those weapons work everywhere i assume. however they do NOT come with ammo.
http://forums.alliedmods.net/showpos...5&postcount=14
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