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[Help] func_door lip


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ConnorMcLeod
Veteran Member
Join Date: Jul 2006
Location: France (95)
Old 11-30-2009 , 17:00   Re: [Help] func_door lip
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And it only affect m_vecPosition2, may be you could just alter that last one for your needs.

What you mean "admin doors", how it is related to lip value ?

-Edit-
m_flLip is 32 (on windows), linux diff could be 4 or 5 i dunno.
You can alter it before the ent spawn, or directly in spawn (pre-hook) using set_pdata_float(iDoor, m_flLip, FloatValue, LinuxDiff)

If you want to find linux diff, run this on linux server and look at server console at map start :

PHP Code:
#include <amxmodx>
#include <engine>
#include <fakemeta>

#define VERSION "0.0.1"

public plugin_init()
{
    
register_plugin("Door Lip Offset"VERSION"ConnorMcLeod")

    
Create_Door()
}

public 
plugin_precache()
{
    new 
iEnt create_entity("func_door")
    if( 
iEnt )
    {
        
DispatchSpawn(iEnt)
        
remove_entity(iEnt)
    }
}

Create_Door()
{
    new 
iEnt create_entity("func_door")
    if( 
iEnt )
    {
        
DispatchKeyValue(iEnt"lip""0.1337")
        
DispatchSpawn(iEnt)
        if( 
pev_valid(iEnt) == )
        {
            for(new 
i=1i<100i++)
            {
                if( 
get_pdata_float(iEnti0) == 0.1337 )
                {
                    
server_print("Offset %d could be m_flLip"i)
                }
            }
        }
        else
        {
            
server_print("Not valid ent %d"iEnt)
        }
    }

From HLSDK, doors offsets should be :

Code:
const m_toggle_state = 28
const m_flActivateFinished = 29//like attack_finished, but for doors
const m_flMoveDistance = 30// how far a door should slide or rotate
const m_flWait = 31
const m_flLip = 32
const m_flTWidth = 33// for plats
const m_flTLength = 34// for plats

const m_vecPosition1_x = 35;
const m_vecPosition1_y = 36
const m_vecPosition1_z = 37
/*
	Vector				m_vecPosition2; 38 39 40
	Vector				m_vecAngle1; 41 42 43
	Vector				m_vecAngle2; 44 45 46
*/
const m_cTriggersLeft = 47;		// trigger_counter only, # of activations remaining
const m_flHeight = 48;
const m_hActivator = 49
//	void (CBaseToggle::*m_pfnCallWhenMoveDone)(void); // 50 ?
/*	Vector				m_vecFinalDest; //51 52 53 ?
	Vector				m_vecFinalAngle; // 54 55 56 

	int					m_bitsDamageInflict; // 57 ? */
Code:
class CBaseToggle : public CBaseAnimating
{
public:
	void				KeyValue( KeyValueData *pkvd );

	TOGGLE_STATE		m_toggle_state;
	float				m_flActivateFinished;//like attack_finished, but for doors
	float				m_flMoveDistance;// how far a door should slide or rotate
	float				m_flWait;
	float				m_flLip;
	float				m_flTWidth;// for plats
	float				m_flTLength;// for plats

	Vector				m_vecPosition1;
	Vector				m_vecPosition2;
	Vector				m_vecAngle1;
	Vector				m_vecAngle2;

	int					m_cTriggersLeft;		// trigger_counter only, # of activations remaining
	float				m_flHeight;
	EHANDLE				m_hActivator;
	void (CBaseToggle::*m_pfnCallWhenMoveDone)(void);
	Vector				m_vecFinalDest;
	Vector				m_vecFinalAngle;

	int					m_bitsDamageInflict;	// DMG_ damage type that the door or tigger does

	virtual int		Save( CSave &save );
	virtual int		Restore( CRestore &restore );

	static	TYPEDESCRIPTION m_SaveData[];

	virtual int		GetToggleState( void ) { return m_toggle_state; }
	virtual float	GetDelay( void ) { return m_flWait; }

	// common member functions
	void LinearMove( Vector	vecDest, float flSpeed );
	void EXPORT LinearMoveDone( void );
	void AngularMove( Vector vecDestAngle, float flSpeed );
	void EXPORT AngularMoveDone( void );
	BOOL IsLockedByMaster( void );

	static float		AxisValue( int flags, const Vector &angles );
	static void			AxisDir( entvars_t *pev );
	static float		AxisDelta( int flags, const Vector &angle1, const Vector &angle2 );

	string_t m_sMaster;		// If this button has a master switch, this is the targetname.
							// A master switch must be of the multisource type. If all 
							// of the switches in the multisource have been triggered, then
							// the button will be allowed to operate. Otherwise, it will be
							// deactivated.
};
__________________
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- my plugins -

Last edited by ConnorMcLeod; 11-30-2009 at 17:19.
ConnorMcLeod is offline
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