Values are per player and update only at map change ?
if so:
PHP Code:
#include <amxmodx>
new g_szValue[33][32] /* set 32 to max strlen of your value, leave 33 as it is */
public client_putinserver(id)
{
/* assign g_szValue[id] */
set_task(2.0, "showValue", id, _, _, "b")
}
public client_disconnect(id)
remove_task(id)
public showValue(id)
{
set_hudmessage(210, 105, 30, 0.01, 0.76, 0, _, 1.9, _, 0.1, -1)
show_hudmessage(id, "Value: %s", g_szValue[id])
}
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