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ConnorMcLeod
Veteran Member
Join Date: Jul 2006
Location: France (95)
Old 11-30-2009 , 11:07   Re: curweapon event
Reply With Quote #1

Also, to force a player to switch his weapon, i would recommand to use ExecuteHam(Ham_Item_Deploy, iNewWeaponEntity).
You may have to execute Ham_Holster on previous one.
engclient_cmd doesn't trigger CurWeapon event so with (for example) models plugins that use this event models will be messed up.
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hectorz0r
Senior Member
Join Date: Oct 2008
Old 11-30-2009 , 11:09   Re: curweapon event
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Last edited by hectorz0r; 04-09-2010 at 16:49.
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