Should work
Code:
public RoundStart( ) {
new iEntity = create_entity( "trigger_hurt" );
if( !iEntity )
return;
DispatchKeyValue( iEntity, "dmg", "200" );
DispatchSpawn( iEntity );
new iHostage = -1;
while( ( iHostage = find_ent_by_class( iHostage, "hostage_entity" ) ) > 0 )
fake_touch( iEntity, iHostage );
remove_entity( iEntity );
}
__________________