Interesting , I set it to SOLID_BBOX with owner, but the solid in game is not the SOLID_BBOX, its TRIGGER :/
PHP Code:
public Create_Items_Propane_Throw(id)
{
new Float: fOrigin[3], Float:fAngle[3],Float: fVelocity[3];
entity_get_vector( id, EV_VEC_origin, fOrigin);
entity_get_vector( id, EV_VEC_view_ofs, fAngle);
fOrigin[0] += fAngle[0];
fOrigin[1] += fAngle[1];
fOrigin[2] += fAngle[2];
fm_velocity_by_aim(id, 0.6, fVelocity, fAngle);
fAngle[0] *= -1.0;
new item_ent = create_entity("info_target");
entity_set_string( item_ent, EV_SZ_classname, "PropItem");
entity_set_model( item_ent, g_w_medic_propane);
entity_set_float( item_ent, EV_FL_takedamage, 1.0);
entity_set_float( item_ent, EV_FL_health, 20.0);
entity_set_vector( item_ent, EV_VEC_origin, fOrigin);
fOrigin[0] += fVelocity[0];
fOrigin[1] += fVelocity[1];
fOrigin[2] += fVelocity[2];
entity_set_int( item_ent, EV_INT_solid, SOLID_BBOX)
entity_set_int( item_ent, EV_INT_movetype, MOVETYPE_TOSS)
entity_set_float( item_ent, EV_FL_gravity, 0.55);
fVelocity[0] *= 1000.0;
fVelocity[1] *= 1000.0;
fVelocity[2] *= 1000.0;
entity_set_vector( item_ent, EV_VEC_velocity, fVelocity);
entity_set_vector( item_ent, EV_VEC_angles, fAngle);
entity_set_edict( item_ent, EV_ENT_owner, id);
entity_set_size(item_ent, Float:{-3.5, -5.5, -8.5}, Float:{3.5, 5.5, 8.5})
set_task(0.5, "Set_Back_Model", id);
}
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