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[L4D] Melee fatigue 1.0.3


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Author
danielsumi
Member
Join Date: Feb 2009
Plugin ID:
848
Plugin Version:
1.0.3
Plugin Category:
All
Plugin Game:
Left 4 Dead
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    Allows the server admin to enable/disable the melee fatigue through a convar.
    Old 05-01-2009 , 07:52   Re: [L4D] Melee fatigue (DLC-Update compatible)
    Reply With Quote #1

    Quote:
    Originally Posted by cpt.abort View Post
    Just because you're an asshat to some people I am leaving my server public (Survival L8D NoReload !Tankbuster) Now everyone will get Gold Medals muhahahaha

    P.S.: I hope people who get mad at joining modded servers join by the masses. I think I will add this plugin too!
    Uh?
    danielsumi is offline
    0detox0
    Junior Member
    Join Date: Jan 2009
    Old 05-01-2009 , 15:42   Re: [L4D] Melee fatigue 1.0.3 (DLC-Update compatible)
    Reply With Quote #2

    Ya, someone slap that stupid FAK. Its not like we can hide our servers douche if we want to play with people.

    Secondly, and MOST IMPORTANTLY! People who join the server an its modded glory LOVE the mods. I personally run the mirror damage for friendly fire. Stops idiots from coming in an ruining a game by killing someone. All they do is kill them selves. Then when their down, an I know btw who griefed because they did the most damage an are always on the ground first. I PERM BAN them, pick up the bot, then heal him. Like it never happend. OOO tear tear for the newbs.

    With the Mirror damage plugin I also run FF hit or something like that. It basically lets you see who hit you, where they hit you, an how many times they hit you. It will also tell you who you hit. This is helpful so you can make people back up as you are shooting them in the back an losing 10 HP because some idiot doesn't hold his back button.

    I also, run vote manager which locks the whole voting system from the noobs. This means they cant change the map after losing on level 4 an reset the scores. They cannot restart the map either. "Access denied" They can however kick people (which can be disabled), but I can also veto all votes.

    Now I shall add melee fataigue an host as many games as possible publically an try to keep my server going 247 just to piss of MSleeper the aka AssHat. I will hope to add tons more plugins like I had before the updates. Get things the way they were. I swear......

    LEFT 4 DEAD was better on 1. freaking 0! Until the developers started listening to all the newbie complaints. Its like they didn't even hear what the people who have logged 200 hours in one week have to say.

    I WANT MY FIRE HUNTERS BACK TO YOU ASSHOLES ! SUCK ON IT
    0detox0 is offline
    danielsumi
    Member
    Join Date: Feb 2009
    Old 05-02-2009 , 08:37   Re: [L4D] Melee fatigue 1.0.3 (DLC-Update compatible)
    Reply With Quote #3

    Quote:
    Originally Posted by 0detox0 View Post
    ...Its like they didn't even hear what the people who have logged 200 hours in one week have to say...

    I was starting to think that i play to much. That's a relief, thank you.
    danielsumi is offline
    Damizean
    SourceMod Donor
    Join Date: Mar 2009
    Old 04-29-2009 , 18:52   Re: [L4D] Melee fatigue (DLC-Update compatible)
    Reply With Quote #4

    _____________________________________________ ____________
    ______________________THREAD BUMP_______________________

    04/30/09: Updated to 1.0.2.

    I've made a small update, basically changing the detection method for the melee. It should fix the problems with meleeing to the air (as it directly checks if the player is pressing the Attack2 button).

    However, this method is still experimental, as it needs to be checked on the OnGameFrame event. I'm pretty sure the small tests performed on it are pretty much painless for the servers, but if you have any problem with this last update, you can download the previous version, 1.0.1.

    So, well, enjoy, and make sure to tell me if any problem arrises.

    Edit: Oh, almost forgot.

    @ nsane.
    Yes, I'll make a small cvar to be sure admins want to let the players decide.
    Damizean is offline
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    Rifleman
    Junior Member
    Join Date: Apr 2009
    Old 04-29-2009 , 21:20   Re: [L4D] Melee fatigue 1.0.2 (DLC-Update compatible)
    Reply With Quote #5

    Would it be possible to set the number of melee's before fatigue?
    Rifleman is offline
    Damizean
    SourceMod Donor
    Join Date: Mar 2009
    Old 04-29-2009 , 21:51   Re: [L4D] Melee fatigue 1.0.2 (DLC-Update compatible)
    Reply With Quote #6

    Not as of now, but I can give a try in the next few days to see if I can come up with a decent way to do it.

    In the mean time, another small update in less than 24 hours, haha:

    04/30/09: Updated to 1.0.3.

    Added vote management (extracted the piece of code from my clan's server plugin) and a cvar for the admin to control if the players are able to vote on the melee fatigue.
    Damizean is offline
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    Visual77
    Veteran Member
    Join Date: Jan 2009
    Old 04-30-2009 , 02:23   Re: [L4D] Melee fatigue 1.0.3 (DLC-Update compatible)
    Reply With Quote #7

    That disabled the melee fatigue completely. Thank you! There is always a possibilite you can switch back to the first version if you don't like it. Some people are just running arround and melee spams in the air to protect themselves. If fatigue would be enabled in the air they can't do these things. I will go for your latest one. This is how the game was meant to be played from the begining.
    Visual77 is offline
    msleeper
    Veteran Member
    Join Date: May 2008
    Location: Atlanta, Jawjuh
    Old 04-30-2009 , 03:50   Re: [L4D] Melee fatigue 1.0.3 (DLC-Update compatible)
    Reply With Quote #8

    Quote:
    Originally Posted by Visual77 View Post
    This is how the game was meant to be played from the begining.
    Yeah, the developers certainly don't know how the game was meant to be played.

    I support mods and plugins doing whatever people want to do to a game, but statements like this just make me :facepalm: so hard.
    __________________

    Last edited by msleeper; 04-30-2009 at 04:59.
    msleeper is offline
    msleeper
    Veteran Member
    Join Date: May 2008
    Location: Atlanta, Jawjuh
    Old 05-01-2009 , 17:54   Re: [L4D] Melee fatigue 1.0.3 (DLC-Update compatible)
    Reply With Quote #9

    Wow, you guys are unbelievable.

    Anyway, again good work to the author.
    __________________
    msleeper is offline
    Mike Rowe
    Junior Member
    Join Date: Mar 2009
    Old 05-01-2009 , 22:40   Re: [L4D] Melee fatigue 1.0.3 (DLC-Update compatible)
    Reply With Quote #10

    nice plugin
    Mike Rowe is offline
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