Quote:
Originally Posted by bmann_420
You should get an svn repository, post em up and check the differences and how they effect the current code.
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Yeah well I kinda have one at my pc already, and I carefully compared the sourcecode of 4.00c with that of 3.62 but the code seems to be ok. I'm starting to think the modelindex offset thingy has something to do though, since people who are using the original 4.00 version seem to not be getting any server lagging issues.
All right, I posted a version (4.01) with a define to enable/disable it, so you guys can confirm if that's the cause.
Quote:
Originally Posted by bmann_420
And did you mean implement both or just teh clcmd?
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Both of them.
Quote:
Originally Posted by maplebest
Most of the Menus is f*c*ed up for me :O ( Orginail .amxx file )
Or is it just me (and my server )? Let's hope so
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That's odd. I'll re-check the menu codes, even though they seemed fine last time.
Quote:
Originally Posted by marky_uk
Any chance of being able to change the speed of normal zombies, i've tried zp_zombie_speed 260 with no avail, you use to have this cvar in 3.6 but not in 4?
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Yeah, but since in 4.0 there's a new zombie class system that supports additional custom classes, they need to be registered from separate plugins (that's why there are no CVARs). You can edit default classes' stats in the
zp_zclasses40.sma, same way you do with the main plugin, then recompile.
Quote:
Originally Posted by marky_uk
EDIT :: Also when a zombie slashes the ground with claws it makes a sound like a knife, are you gonna disable that sound or replace it with new sound?
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I can add them to the sound list for the next version, so you can change them if you want to.
Quote:
Originally Posted by KWo
I' haven't tryied yet 4.00 series, but if there is so big difference between 3.62 and 4.xx - maybe it would be the reason to open for 4.xx the new topic?
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Well it's not that big (only 382 lines, actually). Besides, the plugin core remains the same, it's more like an expansion to the 3.xx series...
Quote:
Originally Posted by The_Thing
Hey, MeRcyLeZZ I have some questions/suggestions.
1) Why You disabled in admin menu respawn as human because sometimes I connect later and then I need to wait while round ends?
2) About "Unstuck" is there possible if someone really stuck and I have disabled csdm and he can return to own base
3) Idea when zombie infect human his screen will shake or something like that.
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1) Owch, didn't meant to, will be fixed on next version.
2) Yeah, I can make it go along with the random spawn cvar.
3) It's possible to add more effects through sub-plugins. For the original mod there's already a screenfade which I think is enough.
Quote:
Originally Posted by The_Thing
And here is last suggestions but You didn't answered.
1) About that zombie bleeding, maybe create that zombie start bleed if he have 1000 hp or less.
2) About zombie madness, maybe if player use madness he will be less knock backed and little faster for 6 seconds.
3) I thought if zombies have infection bomb then humans can have antidote bomb.
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1) Well it's not like normal bleeding, it's just a means of tracking the zombies.
2) Yeah, I can make it reduce knockback, but the extra speed would be a bit unbalanced since the powerup already gives godmode...
3) I had something like that in the past, but it doesn't work out that well and it's a bit unrealistic.
Quote:
Originally Posted by Mr.Apple
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The thing is, having custom nightivision + custom flashlight on at the same time already increases bandwidth usage quite a bit, and it's only sending 10 msgs/sec. Sending the DLIGHT messages on every player think event I think would be an overload. But you can always disable ZP's custom flashlight and use a 3rd party plugin...
Quote:
Originally Posted by Orangutanz
MeRcyLeZZ:
If your using my serverside offset for accurate hitboxes the model used might need altering:
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Thanks for the info. Too bad I only make plugins, not models. Anyway, what if I were to use a model without making those changes, would there be any side effects on server performance or just inaccurate hitboxes?
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