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Reproducing Source engine realistic fire effects on model


  
 
 
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Abhinash
Senior Member
Join Date: Jan 2015
Location: India,kolkata
Old 02-23-2020 , 02:59   Re: Reproducing Source engine realistic fire effects on model
Reply With Quote #7

Quote:
Originally Posted by DJEarthQuake View Post
The old saying where there is smoke there must be fire.

That video only has the smoke. It takes blending of many particles or a Source grade animated sprite to take the work off the engine and programmer.

Take a look at the flame thrower mods. Smoke is just one of the many particles. It is not orange.


This is the orange. The way we work around it.
sprites/zerogxplode.spr
Can you provide me link for the Flame thrower mod ?
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